june gloom on 3/9/2012 at 07:58
Yeah that's kind of the point -- it's a love-letter to old 90s jRPGs.
icemann on 3/9/2012 at 08:05
Did they do a wipe of all the older submissions? My game stopped showing in the submission list, though I can still go to it from my steam account, and I can't search for it anymore. Odd. Didn't get any emails about it or anything.
SubJeff on 3/9/2012 at 23:30
So what artfag stuff is on there?
I know To The Moon has been greenlighted for 7th Sept and I've had a little search but I didn't see that much that looked arty enough. Everything is survival horrors, music games or limbo clones.
Yakoob on 6/9/2012 at 06:20
Well, to weed of spammers, bots, fakes and all around terrible submissions, Valve now (
http://www.rockpapershotgun.com/2012/09/05/green-for-greenlight-valve-now-charging-100-fee/) charges $100 to submit your game, with the proceedings going to Child's Play charity. I agree there really needed some way of filtering the crap coming in, and the fee will both accomplish that and isn't too unreasonable given typical iPhone marketplace / XBLA / development fees / game engine license prices etc. Tho, I wonder if it wouldn't have been just as successful if it cost, say, $10 bucks instead of 100?
I just got an idea for an alternative system. What if, instead of votes, people could... pre-buy your game, but with the money withheld until release? Like drop $10 bucks on a promising title, and Steam holds onto it. When the game is released, you get the game, the devs get the money, the game goes on Steam. If they game never makes it out (say there is a forced 1-3month window from submission of a game to release it), money is returned to you.
Unlike Kickstarter/IndieGoGo, devs dont get anything until they actually complete the game. There is no incentive for devs to scam, there is no incentive for audience to vote up games "just because." And yet, both benefit from the arrangement with no risk, and the system also works as a nice "screener" for getting games on STeam.
Just like 70% of the game projects are crap that will never be finished, I bet like 70% of the people who vote up a game wont end up purchasing it in the end.
faetal on 6/9/2012 at 10:59
There is no need to hold the money (in fact, it would be unethical to do so since Valve would earn interest on it), just pledge it to be paid when the game is finished.
henke on 7/9/2012 at 19:11
I'm sitting here, drinking, voting things up and down on Greenlight, mostly based on whether or not I like the pictures and the videos. And I gotta say maybe I'm just a big ol' pussy, but I'm glad the Thumbs Up/Down buttons got rebranded "Would you buy this game if it were available in Steam?: Yes/No, not interested". I never pressed the thumbs down button before, not wanting to rate down something that's had work and care put into it simply because it wasn't my kinda thing. But this way I feel a whole lot more ok with rating something down. It's nothing personal y'see, this kinda game just ain't my thing y'see. Ok? Ok.
redrain85 on 8/9/2012 at 04:46
Quote Posted by faetal
There is no need to hold the money (in fact, it would be unethical to do so since Valve would earn interest on it)
While it definitely could be considered unethical: what are the chances that the majority of people making pledges, actually follow through on their promise when the game is released?
Perhaps it might be best if the money is collected immediately, and held in escrow until the product is delivered. Whether it be by Valve, or some other neutral third-party. Game publishers do it all the time, in the form of pre-orders. Collect the money and hold on to it, earning interest. So why not Greenlight.
Again, not disagreeing that it is somewhat unethical. And that goes for major publishers, too. But the alternative is facing the possibility that a substantial number of pledgers might back out, the way things are now.
Jason Moyer on 8/9/2012 at 05:05
I thought the purpose of greenlight was to get quality games on steam that might otherwise get passed over, not to serve as a source of crowdfunding. To The Moon was released on Steam today, and that seems precisely like the sort of game that greenlight was designed for. Something that's fully funded and finished or nearly so and has a large fanbase who would like to purchase it on Steam.
Yakoob on 8/9/2012 at 20:53
Which is exactly why Im saying the money should not be dispensed until after the game's release, so it's not just another crowdsourcing ala kicstarter, and it gives a clearer idea of game's "sellability" than I like/don't like buttons.
In either case, it's clear there's many many more changes to greenlight coming and one way or the other this will be the future for many devs and gamers. Remember what a shitty clusterfuck Steam was when it first came out? People who complain about it being buggy/drm now, it was a bajillion times worse then. But Valve pulled it through and today... they're making bank as gamers* and devs rejoice. I have no doubt Valve is smart enough to work the kinks out of Greenlight and, whatever shape it takes, make it the next big thing.
*except lost_soul
EvaUnit02 on 3/10/2013 at 02:34
Some exciting titles in today's list of (
http://steamcommunity.com/sharedfiles/filedetails/?id=182641731) Greenlit games.
Endless runner, Race the Sun
Lone Survivor-alike Survival Horror title, Claire
FPS roguelike, Eldritch
Comedic roguelike Smash TV thing, Death Road to Canada
Gorgeous looking ARPG, Hyper Light Drifter