gamophyte on 16/8/2014 at 00:12
Thanks guys I will examine those to see what I'm missing. It seems like the old naming system was outdated if you have a mtl file. This is what I replied in the other post while trying to emulate the success of the fire orb (
http://www.ttlg.com/forums/showthread.php?t=144324&p=2261514&viewfull=1#post2261514) http://www.ttlg.com/forums/showthread.php?t=144324&p=2261514&viewfull=1#post2261514
gamophyte on 17/8/2014 at 20:28
I still can't seem to get this arc to animate fast with mtl file.
Since my last post, I finally got my arc to animate inside my lamp via the old way. The arc_.png was called onto a polygon as a texture inside the lantern.
Then in the same folder (.\obj\txt16\) I have the initial arc_.png, then, arc_0.png, arc_1.png, arc_2.png, ect....
After reading the materials doc, I made a matching named mtl file: arc_.mtl
First I tried a simple basic one I saw online:
force_ani_settings 1
force_full_alpha 1
ani_mode PINGPONG
ani_frames 0
ani_rate 10
It didn't work. The arc graphic looked to animate the same in-game.
Then I looked at another examples online then made it like this:
force_ani_settings 1
force_full_alpha
render_material_only 1
render_pass {
ani_mode PINGPONG
ani_rate 10
texture *_ 0 "$TEXTURE"
}
Still didn't work. I don't know what I am missing. PS. I will move the textures to another place to clean it up after I figure this out.
ZylonBane on 17/8/2014 at 23:30
Did you seriously just obliterate the original title of this thread, such that anyone reading it for the first time will have no idea what it's about? A thread title isn't a freaking chat status.
gamophyte on 17/8/2014 at 23:38
Still need help | Lantern Arc Code:
[Current status] | [Relation]
Current status; is useful in one or another situation.
If the topic poster's issue is solved, you can input "solved" here.
If the topic poster's issue is not solved and post is reasoned to be aging, poster may put "Still need help" here.
Relation; to what the topic of post is about.
I will keep this format. I thought you'd like it ZB!