henke on 12/3/2015 at 17:28
[video=youtube;Hn1x33Lf68I]https://www.youtube.com/watch?v=Hn1x33Lf68I[/video]
(
http://henke.itch.io/stilt-fella)
It's done. Done a few changes to the gameplay and most of the levels. Easier at the start and harder at the end. Now includes a brand new level called "Physics Hassle", which, in retrospect, is what I could've called all of them. :p
Have fun with it! Tell your friends! Follow me at @Henrik_Hermans! (just created an account)
And most of all a BIG THANK YOU to all of you who played the Beta and told me exactly what you thought of it. Your feedback was invaluable, and the game would not have been nearly as complete as it ended up being were it not for you. <3
Shadowcat on 12/3/2015 at 20:40
Youtube says "This video is private" ?
Yakoob on 12/3/2015 at 21:28
Aww I'm at a cafe with no gamepad, but excited to check it out when I get back :D
henke on 13/3/2015 at 05:11
Thanks for the heads-up Shadowcat. Should be visible now.
Jason Moyer on 13/3/2015 at 06:30
Waiting for Steam EA release.
nicked on 13/3/2015 at 07:32
First thoughts:
* Intuitive control scheme. Easy to learn, hard to master.
* Keyboard may not work, but maybe mouse controls could? Left button/right button for raising the sticks, move the mouse forward and back to swing. Might be atrocious, just a thought.
* I beat the first level after I already had "Y" to reset appear. Is that allowed?
* It's really frickin' hard!
* Reset time - in a game like this, the reset time needs to be instantaneous to avoid frustration (think Hotline Miami or Super Meat Boy). Even the couple of seconds of camera pan at the start of the first level is enough to start grating if you're failing a lot.
* Time limits - 30 seconds for the first level is a very short time limit. 40 seconds for the second level, impossible as far as I can tell so far. The only way I could get under 30s was by face planting the guy at the end and hoping I was close enough to brush the ribbon. To be honest, in a game like this, I would make all the time limits optional bonuses. Nothing would be more frustrating than getting through an elaborate obstacle course perfectly but slowly, only to be told you can't move on because you took a second too long. Have a time bonus at the end, maybe with other bonuses like amount of moves made, flip/stunt bonuses etc., and calculate a score from that, but let the player move on regardless if they get to the finish line at all.
* Considering the graphics are quite basic and there's not much sound, it actually "feels" really good - it's satisfying to get a rhythm going. With some punchier effects and a lot more sound, it could hit that Popcap, Angry Birds sweet spot of feeling really rewarding (addictive!) to play.
henke on 13/3/2015 at 08:28
Quote Posted by nicked
Keyboard may not work, but maybe mouse controls could? Left button/right button for raising the sticks, move the mouse forward and back to swing. Might be atrocious, just a thought.
Oooh! Hadn't thought of that at all. Will test it. :D
The "Reset" prompt appears whenever the characters body is touching the ground, it's not a game over state.
About the time limits, dang. I've gotten so used to playing the game over the past 3 months I'm probably underestimating the difficulty. Will increase the times, and yeah I have considered outright removing the limit. What does everyone else think?
It's only the first level that has a bit of a longer reset. But I guess I should have the camera jump into place immediately upon reset, and only have the longer animation the first time the level starts.
faetal on 13/3/2015 at 10:20
Quote Posted by henke
Also looking for suggestions for:-better title
You shut your mouth! Stilt Fella is a great title - I'd buy it for that alone.
nicked on 13/3/2015 at 10:35
Quote Posted by henke
The "Reset" prompt appears whenever the characters body is touching the ground, it's not a game over state.
That could do with clarification in the UI. The fact that it appears when the player touches the ground makes it seem like that's 100% a fail state.
And yes, Stilt Fella is an excellent title. I feel like the guy should have an Australian accent and corks hanging off his hat.
faetal on 13/3/2015 at 10:48
When it goes platinum, you can use the money to make a higher budget, darker sequel called Stilt Fella: Origins.