Unna Oertdottir on 30/5/2017 at 19:15
Create a base map with the DEDX gamesys. Create a guard. Add speech-->voice-->vmojo
DromEd_Newbie on 30/5/2017 at 20:10
I give up! Guard worked fine. I added speech>voice>vmojo and he stopped making all sounds. No footsteps or voice. Even when he's attacking me.
Inline Image:
http://www.leptraps.50webs.com/Image27.jpg
DromEd_Newbie on 30/5/2017 at 21:32
Hammer says with an accent - "Oh der you are" "You think you can hunt me"
Ape has no voice.
It doesn't seem that vmojo came with DedX. At least the one I just download.
I really could have sworn it was an AI from the original Thief2. Maybe I am not remembering clearly, I don't know.
You hear the deep stone man voice when you open that .cow?
Unna Oertdottir on 30/5/2017 at 21:51
The ape has the same speech as the hammerite. You can listen to the wav files. It's in SND/mojo1/english
DromEd_Newbie on 30/5/2017 at 22:11
OK, I listened to the .wavs which DID match your .cow AIs.
Unfortunately, that is not the voice I am referring to.
This voice is not human-like. More deep and beast-like because he is concrete/stone.
Thank you for your effort though. I can see why you thought vmojo was it.
Tannar on 30/5/2017 at 22:58
I think I was wrong about The Black Frog. I may have confused it with a different mission. I'll see if I can recall which one.
Yandros on 31/5/2017 at 02:43
The stone guardians are originally from Deadly Shadows, just get the voice files from there and write your own schemas to bring them into T2.
Unna Oertdottir on 31/5/2017 at 11:22
You can find it in
Tell Tale Heart
(
http://thiefmissions.com/m/TellTaleHeart)
SND/statue1/english
ss1to3_2
This should be easy, since the schema file is also included in the zip.