gamophyte on 27/3/2019 at 05:16
Hey doods. Is there a way to stop links from being inherited?
I love all that my current object inherits and it will suck to copy/paste all that I want in a second instance, or moving it somewhere else.
The link in question is a corpse, so I may just overwrite it by making a new corpse to an invisible object - but it's lame.
This would also help in other ways, when I don't want so many finders (fire arrows are slaying things I'm not seeing yet and making double the amount of flinders).
I searched but I couldn't find anything, thanks for the help as always!
Unna Oertdottir on 27/3/2019 at 08:41
The only way is removing the links from the archetype (or the higher instances of the archetype) and create an new entry with corpse links.
Or remove the links and set it on the concrete object. But that's too much work.
voodoo47 on 27/3/2019 at 08:51
I'm pretty sure this is doable, something like if the concrete has a link, the archetype links of the same flavor will not be inherited. (
https://www.systemshock.org/index.php?topic=9662) this mod is using it, unless my memory is failing me completely.
Unna Oertdottir on 27/3/2019 at 08:57
He's already doing this - but it's lame.
voodoo47 on 27/3/2019 at 09:14
I actually am still not sure what he's currently doing, even though I've read the post about three times. but anyway, if the archetype is flinderizing into five pieces, and you want to add one more flinder to the concrete, all the flinderize links from the archetype will have to be replicated to get all six flinders on the concrete (because the extra flinderize link on the concrete will stop inheritance), afaik.
definitely not the most annoying thing that exists in Dromed.
gamophyte on 28/3/2019 at 17:23
Sorry if my words are odd.
I hoped that I conveyed the understanding that, I am aware you can cancel inheriting links, of a type, by creating the same link type again under the new object/child. This is how I would stop the inheriting the corpse link, that I don't want, by make a new corpse link to a invisible object. I thought maybe LGS thought of a link type, or prop, to cancel all links. I am trying to save on object count - an issue that is going to get me later.
My second part is still more the same, this type the type is flinderize, in where I don't want the child to inherit all the insane glass shards flinders.
I will just make a new branch in my preferred hierarchy and use the copy/paste buttons to nick everything I liked about the other object hierarchy branch.
PS. Happy to see TTLG back and running.
voodoo47 on 28/3/2019 at 18:09
why not link to an archetype instead?
gamophyte on 28/3/2019 at 18:28
Oh like one that's a nothing archetype so who cares that it is created by a corpse link? Just gotta make sure I avoid one that has the white wedge but yeah that could work!
john9818a on 30/3/2019 at 06:29
I would just corpse link to a marker. That way no extra objects are added to the game and the marker can't be seen by the player.
john9818a on 30/3/2019 at 06:31
I would just corpse link to a marker. That way no extra objects are added to the game and the marker can't be seen by the player.