john9818a on 30/12/2015 at 20:33
I made a rope object and put a vhot at the bottom where my cage is detailattached. What I'm trying to do is have the cage lowered as the rope gets longer, but I've run into two problems:
1 even with the stop tweq set on the halt property the rope continually increases and decreases size.
2 the cage doesn't move with the rope.
Does the scale tweq only affect the visual aspects of an object and not the physical aspects?
I've used the stop tweq before on the scale tweq and it worked fine. I'm not sure why it doesn't work now.
ZylonBane on 1/1/2016 at 01:54
Quote Posted by john9818a
Does the scale tweq only affect the visual aspects of an object and not the physical aspects?
You can answer your own question by doing Show Physics Models and testing the mission. But no, it does not change an object's physics dimensions.
Err, the effect you get might depend on whether the cage is physattached or detail attached to the vhot. Or it might not. Either way it sounds like a bad idea.
Nameless Voice on 1/1/2016 at 02:55
Are you using a real rope? You can't scale those with a scale tweq (at least, I don't think so), but dynamically changing their desired length properly will make them resize and take any attachments with them.
I'd suggest copying the setup I used for that well in the City Project demo.
john9818a on 1/1/2016 at 09:21
ZB that's what I figured.
NV my rope is simply a solid object I made in Anim8or with your rope texture. I'll probably used your demo although the one thing that is really tricky is getting everything to sway in the wind as it is lowered. I can use a rotate tweq in a fixed position and it works fine, but making it look realistic with more length of rope might be more trouble than it is worth.
R Soul on 1/1/2016 at 14:45
PhysModelCorrect (from PublicScripts) modifies the phys model when a scale tweq completes. If scaling takes a long time, you could periodically send a PMResize message to it while it scales. A repeating NVRelayTrap could do that.
Nameless Voice on 1/1/2016 at 14:48
There's also NVScaleDims, which has a similar effect.
john9818a on 2/1/2016 at 09:33
Ok thanks for the tips! Hopefully I can pull this off and possible make this another secret in my mission.