csamba on 25/6/2012 at 21:35
A few missions ahead, in The Bailey
where is the treasure key? According to the updated walkthrough the South building guard should have it - but he does not, his belt is empty. The shack key is also missing from the perimeter archer, perhaps because the "shack" is now open - but that locked spider box is an objective :rolleyes:.
Only the best missions are worth asking questions about all the details...:thumb:
Ricebug on 26/6/2012 at 00:49
Quote Posted by csamba
A few missions ahead, in The Bailey
where is the treasure key? According to the updated walkthrough the South building guard should have it - but he does not, his belt is empty. The shack key is also missing from the perimeter archer, perhaps because the "shack" is now open - but that locked spider box is an objective :rolleyes:.
The "shack" key is on this archer:
Inline Image:
http://www.ricebug.net/temp/strife1.jpgThe Treasure Key is on this guard:
Inline Image:
http://www.ricebug.net/temp/strife2.jpg
csamba on 26/6/2012 at 14:45
Yes, these are the guards - but neither of them has anything on their belts :confused: I'm playing the campaign on Normal, btw.
Another curiosity:
on one occasion opening the time bolts footlocker remained silent - but picking up the already unconscious body of this second guard later (just to check whether the treasure key was hidden under his body, or perhaps he had swallowed it:rolleyes:) suddenly completed the "Find Time Bolts" objective.This did not happen again: when replaying, the footlocker properly completed its objecive. However, still no key anywhere, any time...:weird::weird:
Ricebug on 26/6/2012 at 15:42
Strange. I just went into Dromed and checked. Everything is as it should be. Keys are on the guards. Can you [EMAIL="ricebug@cableone.net]email[/EMAIL] me a save-game? I'm wondering if you may have a corrupted gen.osm. It should be 420 kb, with a date of 3/27/2000
csamba on 26/6/2012 at 17:45
Quote Posted by Ricebug
Strange. I just went into Dromed and checked. Everything is as it should be. Keys are on the guards. Can you
[EMAIL="ricebug@cableone.net]email[/EMAIL] me a save-game? I'm wondering if you may have a corrupted
gen.osm. It should be 420 kb, with a date of 3/27/2000
In the meantime I replayed the Bailey episode on Expert
- and now the key is where it should be. It appears that this key went missing only on Normal (together with the guard who has it - the one in the same uniform I met and BJ'd in a dark passage was probably another person), but the spiderbox still remained locked.:confused:
The "shack" key is missing on all levels, but it's OK because the shack is unlocked.My gen.osm has the correct size and date. I'll try to create a new savegame and mail it you - I keep overwriting them while playing.:sweat:
By now I finished the whole campaign on Expert - there were no more glitches but pure amusement and visual pleasure. It's an amazing work!:thumb:
Ricebug on 26/6/2012 at 18:32
I checked the keys for difficulty levels, and none are tagged for any, so I don't know what could be causing it. This never came up during testing. But still, send me the save-game.
csamba on 26/6/2012 at 22:38
Quote Posted by Ricebug
I checked the keys for difficulty levels, and none are tagged for any, so I don't know what could be causing it. This never came up during testing. But still, send me the save-game.
I did, a few hours ago.
csamba on 27/6/2012 at 13:21
Quote Posted by csamba
I did, a few hours ago.
And again today, zipped up.