Nightwalker on 2/1/2002 at 20:52
Did you try just opening the end door in the hallway with the steam vents? I don't think that door is locked. <img src="smile.gif" border="0">
sexypat on 2/1/2002 at 23:34
there is one door wich is unlock even if when you look at it the handle is placed horizontally like a locked door but it isn't ...
NickD on 2/1/2002 at 23:56
I went back and tried what I mentioned above but this time it didn't check off that objective. Don't know what I did differently the first time. Sorry if I sent anyone on a wild goose chase.
jono456 on 4/1/2002 at 02:10
I don't think that objective was meant to be activated on hard (the easiest setting).
As for it not being there on other difficulty settings...
Dafydd on 18/11/2003 at 08:14
[Folks]
I'm short on loot. The only place I think I haven't been is in the sewer... but the manhole is locked and unpickable, and I don't have a sewer key.
Is there one? Where can I find it?
I have everything else checked off (except turning the watchers back on, as I haven't left the basement yet.) All I need is to get at least $36 of the $470 loot remaining in the mission.
Maybe there is more stuff in the other boxcars? I'd still like to get into the sewers, if that's possible.
Dafydd
Dafydd on 18/11/2003 at 10:14
[Folks]
All right, I think I've gleaned from this newsgroup that there are no sewers... the hatch is just improperly frobbable.
I was able to finish -- just barely -- by cracking the safe in the room at the end of the third-floor corridor... it was brutal, since I was ghosting: I had to wait until the pacing guard left, wait further until the stationary guard turned his back, race into the room (I couldn't seem to turn off the lights), pick the lock, then race out again while his back was still turned; I waited, and he kindly turned his back again, giving me the opportunity to race in again, open the (unlocked) safe door and loot the safe, then race back out again. I got out just as the patrolling guard was returning, but he didn't notice me darting into the corner.
That gave me $100, which was enough to clear the required loot with 1164. I have no idea where the remaining $370 loot is found.
I used the invisibility potion I picked up somewhere to dart over the wooden footbridge back around the backside of the train; from there, it was just a matter of timing the now endless succession of patrolling guards and the stupid little robot to get back to my boxcar.
Yeesh. I think you were supposed to be able to turn off the lights in the safe room: there was a switch, but it didn't frob. Or work.
Anyway, 1:48, 1164 out of 1534, 5 of 6 picks (all of them, I presume), clean ghost. Read all about it if you're really into this sort of thing at:
(
http://forums.eidosgames.com/showthread.php?s=&postid=290018#post290018)
Dafydd
Schwaa2 on 19/11/2003 at 17:29
Hey Daffyd,
Thanks for playing, can't say that I remember where the extra loot is...
The sewer latch is supposed to be frobbable though, that's why it gives you a message. It's just a plaque really, no room left to build under there.
The Phantom on 24/6/2004 at 13:08
Argh I cant find the remote control either. If it should be on the workbench, it isnt there :nono: Schwaa, can we expect a final version of trainspotting? It is really a great mission :thumb: .
Now I played the mission I think a sequel of the mission (Truart Town) would be great.
Maybe an idea for your next fanmission. :)
Schwaa2 on 26/6/2004 at 21:24
I think for some reason (mistake) I gave the remote destroy props on the med difficulty. I should fix it sometime...
Hmmm... I have been trying to layout a city scape although it probably won't happen anytime soon if ever at all, but I could continue that storyline... Good idea, thanks
zajazd on 2/12/2018 at 12:09
This is a decent FM but man that constant loud CHOOO is killing me, I started having literal headache, WTF man :laff::laff::laff::laff::laff: