gamophyte on 23/4/2016 at 22:07
Thanks, quick question. I have a part where the player is going to be falling down fast and far. But I would like a dramatic sudden slow so player doesn't miss some detail on the way down. Is this possible?
Without knowing too much about room brushes, I was thinking the player would fall into a room brush on the way down with less gravity and dramatic music, then fall like normal once past it.
R Soul on 23/4/2016 at 23:48
You could use an invisible solid object with the property Game > Bash Factor: 0 to halt the player without causing any damage. Add 'destroy on impact' to Collision Type. This will of course lead to a complete halt followed by normal acceleration.
A more complex alternative is to use an invisible elevator which starts moving down some point after the player enters the room brush. After a certain point the elevator can be deleted.
LarryG on 24/4/2016 at 00:15
I think you can use a room brush with a different gravity coefficient if you want to just slow the fall. I think I remember that.
gamophyte on 24/4/2016 at 07:44
Thanks guys a combination worked brilliant. I fell normal then suddenly slowed 10% because object destroyed at the mouth of that room brush, which I plan to have the wind rush slow along with bass string music. Then player gets back up to normal speed suddenly at the mouth of a 1000% room. Then sound goes back to normal. :thumb:
I wish I could show you but it will spoil why I need a dramatic slomo. Thank again.
Niborius on 28/4/2016 at 07:59
The last time I tried something like this (although I needed a negative gravity value in some area) all of my objects suddenly had negative gravity as well everywhere in the map, and I had to manually reset each one of them. Make sure the same thing hasn't happened to your objects :)
gamophyte on 28/4/2016 at 08:09
I don't think I need to worry Niborius, I think in your case you accidentally edited your default room, which is every room in your FM. I added unique rooms for this case. I will watch though as I haven't placed objects in default rooms yet.