LarryG on 24/7/2011 at 02:36
It would be really nice if NVMachine sent Success / Failure messages after receiving a TurnOn. And if the Success message contained the name of the part created ... or otherwise indicated what was created ... that would be cool. :)
Nameless Voice on 24/7/2011 at 03:33
I think that can be arranged.
LarryG on 25/7/2011 at 16:33
I did just notice that NVMachine can make more than one item at at a time. If you put in ingredients for multiple recipes and then turn it on, you get everything that makes sense from the ingredients. That will make reporting what got made more challenging, unless you send multiple success messages too.
Nameless Voice on 25/7/2011 at 17:30
NVMachineSuccess if anything was manufactured, NVMachineFailed if nothing was manufactured, and NVMachineBuilt# if item # was manufactured (there can be multiple of the last one for each lever press).
LarryG on 25/7/2011 at 19:47
That should do it! Thanks.
LarryG on 5/8/2011 at 14:39
Another NVScript request: could the Delay parameter be added to all NVTrap scripts, On and Off as appropriate?
Nameless Voice on 5/8/2011 at 14:49
I don't think that would be worth the effort when you can just chain an NVRelayTrap in there?
LarryG on 5/8/2011 at 15:01
That's what I'm doing. I just thought it would be more convenient to not need to. Many of them already have that feature, and it is a real boon, but not all do. I have no idea how difficult it would be. If it's a pain to do, then oh well, never mind.
Any progress with the NVMachine enhancements? I noted elsewhere some problems with the return of unused recipe ingredients ((
http://www.ttlg.com/forums/showthread.php?t=136483)). It would be nice to have that fixed and the success / failed messages.
Nameless Voice on 5/8/2011 at 15:38
Quote Posted by LarryG
Any progress with the NVMachine enhancements? I noted elsewhere some problems with the return of unused recipe ingredients ((
http://www.ttlg.com/forums/showthread.php?t=136483)). It would be nice to have that fixed and the success / failed messages.
I threw those messages in there in the code quickly, but never tried it to see if they were actually produced. You can check if you want. I'll PM you a link.
LarryG on 8/8/2011 at 02:23
Another teeny-tiny request for NVMachine, if it's not too much to ask, could you implement a NVMachineExactRecipe switch (=1 or =0, with default =0) so that if =1 is specified and there are extraneous ingredients, you don't manufacture anything and return all the parts. As it is, if the player just dumps everything in the hopper that is found, and has no clue about the recipe, the item(s) are still manufactured. I would like to be able to discourage that player behavior.