Nameless Voice on 8/8/2011 at 03:08
Couldn't you do that with the original Soulforge machines too?
LarryG on 8/8/2011 at 04:12
I don't know. I don't think you should be able to do that, but with a switch the mission designer has a choice. Wouldn't it be easy to implement?
R Soul on 29/12/2014 at 23:59
It would be useful to have a version of TrigAIAlert that activated on Alert 2 and Alert 3, not just the latter.
LarryG on 30/12/2014 at 04:42
Better still, a version where you can specify the alert levels to activate it in a design note.
Nameless Voice on 1/1/2015 at 00:02
More likely to split it and send Alert0, Alert1, Alert2, Alert3 messages.
gigagooga on 1/1/2015 at 00:25
^ This is exactly something we need, ...or me atleast.
Nameless Voice on 1/1/2015 at 18:58
NVAlertMessages
Listens for Alertness messages and sends more detailed messages with the alert levels.
It will send two messages:
* One with the new alertness level: Alert0, Alert1, Alert2, Alert3
* One with both the old and the new alertness level: Alert0To1, Alert0To2, Alert0To3, Alert1To0, Alert1To2, Alert1To3, Alert2To0, Alert2To1, Alert2To3, Alert3To0, Alert3To1, Alert3To2.
R Soul on 1/1/2015 at 21:29
Great addition. Thanks :thumb:
However I'm a little concerned about the file size. I have a 1.2.3 from 2012 which is about 1MB, but this one is about 500kb. Where have all those bytes gone?
Nameless Voice on 1/1/2015 at 23:38
Between then, I switched from compiling the module using CygWin/Mingw/G++ to compiling it using MSVC++. As a result, the filesize dropped by half, and I think some lingering bugs got fixed along the way.
The lower filesize is expected.
Yandros on 2/1/2015 at 00:04
:thumb: NVAlertMessages
:thumb: New compiler