faetal on 26/11/2012 at 23:32
Psychomorph - to save you too many more snarky back and forths, what we're saying is that you don't need to keep posting pictures to "help us to remember" about the game. It's on here, it's got its own thread - we don't want to be going in to threads to see what the latest reply is only to find out that it is some pictures which don't show us anything new. It is a bit like spam. Read the comments - people are already supporting it (I am) and those who aren't, won't be changing their minds just because someone who isn't familiar with the forums keeps "bumping" the thread by adding pictures. Thread bumping is semi-worthwhile (depending on context) on high traffic forums where threads end up on page 2 upwards after a day, but on here, there are usually fewer than 10 threads active at one time - no one is going to lose sight of the thread unless the thread dies and you don't bump dead threads.
gunsmoke on 27/11/2012 at 00:21
Great post, faetal.
Gee it has been a while since we got a bumper around here.
Psychomorph on 27/11/2012 at 00:48
Got it, though, this last bit of information might still be interesting for some of you. Post by the project leader and engine programmer (guy in KS video):
Quote Posted by Madoc
I loved the original Thief games. Awesome gameplay. I really hope we can capture some of that in SG. Hiding in shadows, being careful not to make loud noises, hiding bodies etc. These are definitely things we'd like to have in the game. I personally find stealth skills in RPGs quite silly but the stealth gameplay of the Thief games was great.
No more cookies for you.
faetal on 27/11/2012 at 11:03
That's ok as it constitutes discussion. I seriously hope this game gets made. Even if the game / story are rubbish, if someone can execute the whole physics realism thing well enough, then the concept is there to be built on.
VanBurenPhilips on 28/11/2012 at 18:35
I think it looks great considering they don't have an animator on board. I just wish they hadn't gone for the iso view, it gives it a bit of a NWN look & doesn't really show off the engine imo.
Psychomorph on 28/11/2012 at 21:19
Quote Posted by VanBurenPhilips
...it gives it a bit of a NWN look & doesn't really show off the engine imo.
But game still (
http://youtu.be/qPZ5yuiWWeE) looks nice.
henke on 29/11/2012 at 05:14
The animations are indeed starting to look better. Glad to see a shield and some proper blocking has been implemented as well.
21 hours to go? Come on people, pledge some bucks! So what if it doesn't have much in the way of story (yet)? As Dark Souls and Chivalry clearly shows, if you have a good fighting system you don't need much story. A pretty world to explore doesn't hurt either.
faetal on 29/11/2012 at 10:29
I'm pledging my £20 on the premise that the story / game might not be up to much. I'm supporting their vision of having meticulous and true physics. Even if it turns out awful, I'm supporting them because they are attempting it. If it works, it could precede an evolution in game mechanisms. For that reason alone, they get my money. If we also happen to get an awesome game out of it? That's be just awesome.
Psychomorph on 29/11/2012 at 10:48
According to the developers their game is all about the world and gameplay. The presented technology is just one, but important tile on the road to their goal to build an immersive fantasy RPG, that is not based on artificial leveling and stats, but on natural and realistic elements, which also goes for magic, which is supposed to play a big role in the game and the lore of the world.
They admitted that their Kickstarter video gave people a false impression, as if like it was just a tech demo and no game around it, while in fact they spent years not just building the engine, but also developing the lore and the concept of the world. They say they have a strong vision of the game and they did not disclose any information about it because they want to let people experience every single bit of it. There is not much of a story, but a chain of events in an open world. You being set in the world is the first event, because your interaction with the world triggers consequences, which infuence further events and unfold a unique chain of events with varying outcomes.
This sounds very ambitious and I do not expect too much, but I am willing to give them a chance to let them prove it.
They explained that they have very competent writers (recruited one recently also) so there will be a ton of readables, books and notes to explore and gain knowledge about the lore and the history of the world. Writings are an important part of the game and there will be tons of information hidden in all sorts of literature. LGS style if you ask me.
The project lead gave an interview on (
http://www.forbes.com/sites/erikkain/2012/11/28/an-interview-with-sui-generis-developer-madoc-evans/) Forbes explaining many of these things.
Also to note is, that they are heaviliy influenced by the erly Ultima games, which in turn inspired Looking Glass Studios with their Ultima Underworld game and that way also a bit with Thief. There is a fine subtle connection that I see there connecting Thief, Ultima and Sui Generis. I say in spirit they are related.
henke on 29/11/2012 at 16:50
5 hours ago they were 14 hours from the deadline and still had about £14 000 to go. They'd have to rake in about £1000 per hour to make it and I thought there was no way. But now it's 9 hours left and... they're about £9000 from the goal. :eek:
Holy shit if this makes it it's gonna be like the closest kickstarter ever.