Le MAlin 76 on 4/12/2014 at 19:45
In rendering parameters have you quad+objcast shadow or single+objcast shadow?
Yandros on 4/12/2014 at 20:32
Check the phys models of the stones, since they're what actually cause the shadows if I'm not mistaken.
qolelis on 4/12/2014 at 20:38
Quote Posted by LarryG
I have Object System > Immobile on all the standing stones, but the shadows are not distinct on the ground. I don't know why. You have to be looking at your light gem to see if you are in shadow. You can't look at the ground and plan your path.
If all else fails, maybe you could add a thin customized shadow object and put it flat on the ground!?
For my situation, I think I have fixed the worst now: I put up a solid in one place (I lost 17 cells in the process, but it was worth it), got lucky with the numbers in another and finally removed the trees. I might add back some of the trees later, but with some kind of normal light source beneath to explain the light gem not turning dark.