Gambit on 27/3/2008 at 20:35
Considering the fact that a fire arrow is expensve but yet not prohibitive, couldn´t some wealthy nobleman equip his private security with these ?
I could imagine the danger of the fire squad.
Althought I always see these arrows as real underground stuff.
It´s like giving your bodyguard an US Army RPG with no permission for it.
jtr7 on 27/3/2008 at 20:38
Not sure if it counts towards this, but Sir Cullen's Keep has an AI archer labelled "Fireman" and he shoots fire-arrows, but I don't remember them exploding, as I've never provoked him. Plus the short tower he guards has powder-kegs and fire crystals. The baby's room with the crib is very vulnerable. No telling if the baby has grown up and moved out, or if it's a for a guest's baby, but the window, which is facing the tower, is ever-open.
Although there should be more evidence of wealth, such as special guards that use the special equipment, though sparingly, we almost never see any other AI use at least one of the tools of the thieving trade. Garrett finds armouries loaded with crystals and mines, but you'd think there'd be one mission, with one tricky spot, involving stepping around a live mine or two (which you could disarm if it was T2), or a guard with three gas arrows and no place for you to to run. Hammers attacking undead with holy water once in awhile. But economic reasons aside, apparently only Garrett is savvy enough to use them all, even though so many of the populace stock up.
theBlackman on 27/3/2008 at 23:26
Quote Posted by jtr7
Not sure if it counts towards this, but Sir Cullen's Keep has an AI archer labelled "Fireman" and he shoots fire-arrows, but I don't remember them exploding, as I've never provoked him. Plus the short tower he guards has powder-kegs and fire crystals. The baby's room with the crib is very vulnerable. No telling if the baby has grown up and moved out, or if it's a for a guest's baby, but the window, which is facing the tower, is ever-open.
[...]
but you'd think there'd be one mission, with one tricky spot, involving stepping around a live mine or two (which you could disarm if it was T2),[...]
There is one such place. It's in the Forbidden quarter in TDP. Just before you run into the burricks.
:ebil:
jtr7 on 27/3/2008 at 23:28
Hmmmm....:sly:
:thumb: Glad I never blew myself up!:wot:
R Soul on 27/3/2008 at 23:37
Quote Posted by theBlackman
There is one such place. It's in the Forbidden quarter in TDP.
I remember finding that :o
jtr7 on 27/3/2008 at 23:40
The hard way?:o
nicked on 28/3/2008 at 13:02
I don't think it would be cost effective for a noble to equip his guards with fire arrows. They're not expecting an assault from a bunch of treebeasts after all. Plus, would you really trust Benny with fire arrows?!?!?!?
jtr7 on 28/3/2008 at 17:03
Yep.
"Aaaalllright (hic) taffer! Hoooolld still, now! Heeeeere comes the (hic) biiig booom!"
I do wonder, though, what the nobles and businesses might be doing with stockpiles of crystals and explosives if they never use them. Who are they holding out for? Would it be the fear that the war with Blackbrook will surge into The City? And the Thieves' Guild, they don't have to worry about affording what they could steal, and they never use the Tools of the Trade, either.
IndieInIndy on 28/3/2008 at 21:35
Quote Posted by jtr7
The hard way?:o
I distinctly recall finding that, thinking, "Excellent! I could use another explosive mine!"
Oh how mistaken I was.
R Soul on 28/3/2008 at 21:56
Quote Posted by jtr7
I do wonder, though, what the nobles and businesses might be doing with stockpiles of crystals and explosives if they never use them.
They could be trying to drive up prices by creating an artificial increase in demand, making it harder for criminals to get hold of things.