Super super early alpha playable build of my Thief like stealth game - by Bucky Seifert
Bucky Seifert on 26/11/2014 at 18:29
(Is there a way to delete my original thread? I don't want to have two threads cluttering the forum)
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https://dl.dropboxusercontent.com/u/82697357/Stealth%20Game/SuperEarly.html)
As you can imagine, you have to imagine the words super and early in big huge concrete letters. I mean it's so far from polished that there isn't even a single drop of Windex of it. But, this does give a playable alpha of what I've got so far, if you so feel like avoiding the scourge of cylinders.
Note that you will need the Unity web player for this.
Also press I to toggle invisibility for extra amusement.
[From the original post]
So, I'm working on this game in Unity right, and it's a first person stealth game very heavily inspired by Thief.
The game is going to be called "Project Maiko", the reasoning behind this name will be more apparent further down the line but I will say, that the game is going to take on a surrealistic feel in it's look and level design. Of course that comes a fair bit later, as right now I'm working on coding the mechanics for the game. So far, I got light/dark mechanics working, and basic AI that patrols, chases you if it sees you, and then resumes it's patrol after loosing you after a certain amount of time.
User 205 on 27/11/2014 at 12:16
Pretty fun to play, but is there any weapon in the game like a blackjack?
I´ve also managed to fly a little bit in the air, by trying to move into one of the enemies :D
henke on 27/11/2014 at 14:00
Good job on the AI. I like the pathfinding. I got plans to do a driving game that'd use navmeshes too but I'm too lazy to stop playing Far Cry 4 and get around to it. Your AI dudes could do with a "detecting phase" where they stop and look in your direction when they spot you tho before they start chasing you. Shouldn't be too hard to implement, just a timer multiplied by your current visiblitiy and the distance from them to you? I don't know the exact math but that's how I'd do it. Also, in case you don't know, to disabled the mouse cursor put this in a C# script under Start() and throw it in somewhere.
Quote:
Screen.showCursor = false;
Keep up the good work!
ZylonBane on 27/11/2014 at 18:09
Quote Posted by Buccura
As you can imagine, you have to imagine the words super and early in big huge concrete letters. I mean it's so far from polished that there isn't even a single drop of Windex of it. But, this does give a playable alpha of what I've got so far, if you so feel like avoiding the scourge of cylinders.
So basically there's no point whatsoever to showing off what you've done so far.
Bucky Seifert on 28/11/2014 at 06:09
Quote Posted by ZylonBane
So basically there's no point whatsoever to showing off what you've done so far.
Other than the fact that I like showing people progress on things I work on and getting feedback on it, and I am an admitted attention whore when it comes to things I work on and are actually enthusiastic about.
Quote Posted by User 205
Pretty fun to play, but is there any weapon in the game like a blackjack?
I´ve also managed to fly a little bit in the air, by trying to move into one of the enemies :D
I'm still debating on what kind of weapon to give, whether it be a limited use ranged weapon or some kind of melee attack, though I feel the latter might make the game a bit too easy. And yeah that always happens, as the enemies don't really do anything aside from patrol and chase you.
bikerdude on 29/11/2014 at 00:22
Quote Posted by ZylonBane
So basically there's no point whatsoever to showing off what you've done so far.
Do you have a genuine mental disorder or some sort? as that would explain why your first response to some one is either to take the piss or just be plain insulting.
Phyphor on 29/11/2014 at 01:03
Quote Posted by ZylonBane
So basically there's no point whatsoever to showing off what you've done so far.
It's called feedback.
He may want to see just how interested others are in this & he might just want a few ideas or bug reports.
Bucky Seifert on 29/11/2014 at 01:12
Quote Posted by Phyphor
It's called feedback.
He may want to see just how interested others are in this & he might just want a few ideas or bug reports.
Pretty much, really. It's encouraging to know people are interested, helps keep me going.