Superhot. FPS and Braid mash up. - by SubJeff
faetal on 15/9/2013 at 22:34
Brilliant. Well worth 10 minutes. It's like a much more intuitive / flowing version of Max Payne bullet time.
Me likey.
van HellSing on 15/9/2013 at 22:51
Now try beating it without shooting :cool:
Mr. Tibbs on 15/9/2013 at 23:17
God, that was awesome! Thanks for the heads up. I'll definitely picking this up when it see's a commercial release.
Any other stand out 7 Day FPS games?
demagogue on 16/9/2013 at 01:03
That was fun.
sNeaksieGarrett on 16/9/2013 at 04:52
SUPER. HOT. SUPER. HOT. SUPER. HOT.
Sorry, it had to be done.:p
Was definitely an interesting twist and they went with a Mirror's Edge-like art style which is nice.
Bakerman on 16/9/2013 at 05:35
Quote Posted by sNeaksieGarrett
SUPER. HOT. SUPER. HOT. SUPER. HOT.
I actually really liked that. I liked it way too much. Something about it grabbed me.
van HellSing on 16/9/2013 at 06:33
I actually saw the devs at (
https://wgk.pgda.pl/#) WGK in Gdańsk. Their enthusiasm really is contagious, they stole the show.
faetal on 16/9/2013 at 09:58
I just love how distilled the idea is. They've made it all about the mechanism and not let anything get in the way of it. It makes such sense too - time doesn't progress unless something is happening. The only blind-spot being that you'd need a key to let time pass if you want to stand still. I can imagine how cool Max Payne's bullet time would be if it as tied to actions rather than just being an arbitrary x seconds of slowed time.
SubJeff on 16/9/2013 at 13:42
Quote Posted by faetal
The only blind-spot being that you'd need a key to let time pass if you want to stand still.
Just rotate on the spot with the mouse. Time isn't absolutely still when you don't move. The bullets move very slowly. If you stand still and move the mouse you'll see they move much faster so you can actually watch bullets as they fly past you without having to touch the keyboard.