Jason Moyer on 16/2/2013 at 16:11
When you entire a new level in Tron 2.0 it reconfigures the slots you have, but you still keep all of the subroutines and can swap them in and out whenever you want.
ZylonBane on 16/2/2013 at 16:14
Quote Posted by Pyrian
Your citation for "satisfying gunplay" is a game with hordes of enemies so vast (or
single enemies so vast) that there's often little point in
aiming.Ha! Spoken like someone who clearly godmoded his way through the game, if you've even played it at all.
Quote Posted by polytourist97
However, in Tron 2.0 instead of selling stuff back at stations, you get reset (if I recall correctly) at the start of each new area and then build up the various skills as you progress through the level, with the added wrinkle of certain abilities having steeper costs in certain areas (again, this is all from my playthrough from quite a while back).
Not quite. The system was that the different hardware devices you travel through over the course of the game give you different amounts of memory (slots) to install your subroutines (character upgrades). So in a PDA you have to be very choosy about what skills you can use, while a mainframe lets you load up.
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I will admit that my argument is mostly semantic, but I see it as they are a "weapon system" in the sense that they're still not necessarily (unless you choose to keep them permanently without swapping) a character trait.
The general term you want is "equipment". This is why SS1 is an adventure game, not an RPG like SS2, because you just accumulate more powerful equipment over the course of the game.
zajazd on 16/2/2013 at 16:34
shocktin' a fool
ZylonBane on 16/2/2013 at 16:42
Oh god this idiot is back.
Fafhrd on 16/2/2013 at 23:01
Quote Posted by ZylonBane
Not quite. The system was that the different hardware devices you travel through over the course of the game give you different amounts of memory (slots) to install your subroutines (character upgrades). So in a PDA you have to be very choosy about what skills you can use, while a mainframe lets you load up.
And the various levels of the upgrades take up different amounts of memory, so level 1 takes 3 slots, while level 3 takes 1.
ZylonBane on 17/2/2013 at 01:23
I think so. It's been a while. You can also find "optimizers" that will compress a single subroutine to take up less space.
Phatose on 17/2/2013 at 02:56
As I recall, optimizers increased the level of a subroutine.
As for the shocks, I tend to agree the SS2 used RPG mechanics, while Bioshock was closer to Zelda - an equipment system. That said, I'm not entirely convinced that a well balanced equipment system doesn't add more depth to a game then a poorly balanced character building system. "Take standard to 6 if you don't want to suck" isn't exactly a meaningful choice.
heywood on 17/2/2013 at 05:16
Quote Posted by Jason Moyer
If you're playing on hard and not using/abusing the vita chambers you aren't getting very far with the plasmids/tonics the game gives you.
The game gives you almost all of the tonics for free, including the upgraded versions. I don't know why you'd ever spend Adam buying one. You also get electro bolt, incinerate, telekinesis, the freeze thing, hypnotize, and one or two other plasmids for free. You only have to spend Adam on upgraded versions. And the only one I bothered to upgrade was electro bolt. I did purchase one or two of the gimmicky plasmids just to try them out since I was overflowing with buckets of Adam, but I didn't really use them. It seemed to me that leveling up in Bioshock had a lot more to do with completing research than spending Adam wisely.
Quote Posted by Phatose
As for the shocks, I tend to agree the SS2 used RPG mechanics, while Bioshock was closer to Zelda - an equipment system.
I agree, but Bioshock's plasmid and tonic system also reminded me a little bit of SS2's psi powers. In part because there's a wide variety of different active and passive powers but only a small number are really useful and a few are overpowering, while the majority are near-useless.
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That said, I'm not entirely convinced that a well balanced equipment system doesn't add more depth to a game then a poorly balanced character building system. "Take standard to 6 if you don't want to suck" isn't exactly a meaningful choice.
Don't agree. It's true that the AR is the only high-stat weapon that doesn't suck, and if you're playing on Easy there's enough cyber modules to go up to Standard 6 and Strength 4 without gimping yourself too much in other areas. But if you're playing on hard, you have to commit to a tightly focused character build and suffer through most of the game before you get to use the AR. It's almost not worth it. On hard, you're better off stopping at Standard 3 (for shotgun) and Energy 1 (for laser pistol) and then focusing on improving the damage from the grenade launcher as your weapon of choice for tough enemies. Or pursue a psi character, which is tough at first but makes the latter levels a lot easier.
Phatose on 17/2/2013 at 06:00
Heywood, I believe the pistol exists.
zajazd on 17/2/2013 at 06:38
Quote Posted by ZylonBane
Oh god this idiot is back.
Why I never left, beach. Happy horror trash gaming to you :D