Harvester on 21/2/2013 at 09:54
Ehm, most people found Serious Sam's gunplay satisfying and fun, so calling ZB's opinion silly is, well, silly, since you're actually the odd man out here, Pyrian. Serious Sam was released to much critical and audience acclaim.
Also, God save me from a world where every game has to have iron sights, leaning and 2 weapon limits. Those games have their place, but so do fun arcade shooters like Serious Sam. They take about the same amount of skill, just a different skill set. You see the same thing with people criticizing Doom because it's not System Shock.
Basically, your opinion boils down to "you're silly for liking Die Hard, it's not nearly as complex as Inception".
faetal on 21/2/2013 at 10:42
Am I the only person who thought Serious Sam 3 wasn't that good?
The first 2 encounters were great, the second is a turd we can probably all just forget exists, but the third just felt...flat somehow. It had some moments, but nothing like the originals.
DDL on 21/2/2013 at 10:44
I have to say, though: I do like the idea of a game with an insanely detailed gun mechanics tutorial (account for wind, barrel rifling, bullet drop, hand stablity, weapon weight -that changes with clip capacity- and so on), that then dumps you out into SS's BOMBHANDS LOL world.
CCCToad on 21/2/2013 at 17:58
Quote Posted by Pyrian
You're safely impervious to evidence in the first place, so that's hardly a relevant consideration, and certainly isn't going to stop me from pointing and laughing when you say silly things like citing Serious Sam's "satisfying gunplay" as if it were anything more than a run-and-gun hardly-bother-aiming no-iron-sights no-leaning no-need-for-stability fire-until-you're-out-of-ammo-then-switch-weapons-'cause-it-hardly-matters rumpus.
Inline Image:
http://bbsimg.ngfiles.com/1/24057000/ngbbs4fee5233045bd.jpg
Yakoob on 21/2/2013 at 18:06
I never cared for arcade shooters likes of Serious Sam, they just felt too dumb and simplistic, relying on twitchy reflexes moreso than thinking and tactics.
Until several years of playing tactical FPSes, I booted up Doom and had a blast. Some "brainless shooting" was a nice break from all the leaning/ironsights/strategizing/etc.
Moral of the story: both have their well deserved place depending on what experience you're looking for.
RE Bioshock being tactical or not... there's actually a wonderful myriad of options and strategies available in BS, especially when you start throwing in some clever-er tonics like traps, rages, combined with more intricate weapons like the electric line thing. But the problem was, with vita chambers and research, the game was honestly just too easy to really force you to think outside the box, and most of the time "shoot until dead" was good enough to get you through everything.
Pyrian on 21/2/2013 at 18:16
Quote Posted by Harvester
Ehm, most people found Serious Sam's gunplay satisfying and fun, so calling ZB's opinion silly is, well, silly, since you're actually the odd man out here, Pyrian.
I certainly do seem to be the odd man out, although a direct question regarding "why" produced "sounds good" (bjossi) and "variety of enemies" (ZB), so I'm not exactly impressed.
CCCToad on 21/2/2013 at 18:19
Quote Posted by Yakoob
I never cared for arcade shooters likes of Serious Sam, they just felt too dumb and simplistic, relying on twitchy reflexes moreso than thinking and tactics.
Until several years of playing tactical FPSes, I booted up Doom and had a blast. Some "brainless shooting" was a nice break from all the leaning/ironsights/strategizing/etc.
Moral of the story: both have their well deserved place depending on what experience you're looking for
Thing is that a lot of "modern" shooters (I'm looking at COD + its ilk here), combine the "brainless shooting" with trying too hard to be a serious, "deep" game and screw both aspects up in the process. You ruin both the fun that comes from the silliness of run n' gun games and dumb down the combat mechanics to the point that nobody who wants a game requiring some skill will enjoy it.
For "brainless shooting", that kind of game has longs since been surpassed by games like Saint's Row that just let it all go.....in terms of my own personal enjoyment at least.
Yakoob on 21/2/2013 at 18:53
I donno, Saints Row-esque has a much different vibe than Serious Sam or Doom.
As for CODs you have a point. But the millions of sold copies and many happy frat boys eating it up each year asking for seconds is proving there is a ripe market for that.... sadly.
ZylonBane on 21/2/2013 at 22:06
Quote Posted by faetal
Am I the only person who thought Serious Sam 3 wasn't that good?
I've spent the last few hours playing through SS3 for the first time. I'm up to the big zappy teleporty warship boss. So far, I'm not digging the urban level design. It's very samey and mazey and quite often I'm not sure where I'm even supposed to go next. I have heard that the maps open up later though and get more like the previous games.
Quote Posted by Yakoob
RE Bioshock being tactical or not... there's actually a wonderful myriad of options and strategies available in BS, especially when you start throwing in some clever-er tonics like traps, rages, combined with more intricate weapons like the electric line thing. But the problem was, with vita chambers and research, the game was honestly just too easy to really force you to think outside the box, and most of the time "shoot until dead" was good enough to get you through everything.
The problem isn't the overall difficulty level. The problem is that most Bioshock enemies behave in fundamentally the same way, so there's no pressure to use any weapons other than whatever your favorite one is.
Arx Fatalis had kind of the opposite problem thanks to the damn Ylsides. There were piles of spells, effects, and whatnot that you could bring to bear in combat, but you'd get utterly slaughtered by the Ylsides if you tried to use anything but the plain old fireball. Fireball fireball fireball.
gunsmoke on 22/2/2013 at 05:45
I am currently replaying Serious Sam 1 ep.2. I just blasted through Ep.1 over the last couple weeks. It has gunplay for that ASS. You have to be a hell of a gamer to finish the game on anything but Tourist difficulty. There's no point to having shit like lean keys as, for the most part, the game teleports in monsters which mostly just run-riot straight towards you @ 199999999 miles an hour. It just wasn't designed as a game that you can sneak up on enemies, catching them unaware, and get the drop on them or rely on retreat to cover and peek tactics. Also, there is really no need for 'iron sights' (what a stupid term, btwaaaaaaaaaaaaa). It isn't an Olympic Event that requires careful aiming. You need to vomit bullets and run backwards. Spray and pray. The weapons are pretty accurate and there isn't much time to make the feature useful in 99% of the game. The situations where it can be taken advantage of are mostly ones that are begging for you to pop a few with the scoped sniper rifle. And fucking hell if you aren't relying on the shotguns and rocket/grenade launcher/+chainsaw and possibly flamethrower as your go-to weapons, you are simply doing it WRONG. All of which are weapons that have absolutely zero use for iron sights. The one that MIGHT be able to take advantage of it (the rocket launcher and maybe the grenade chucker) has a scope anyway.