driver on 10/3/2023 at 22:47
I didn't find another enviro suit, V2 was as good as it got for me.
As for the groves, I liked the expanded layout but as you said, the lack of enemies seemed odd. At first it seemed eerie, then it just felt like they'd been left out. Another thing that bothered me was, despite the fact they're supposed to be garden groves, there wasn't as much vegetation, I think the lack of grass contributed to that feeling. The other thing was the lack of weirdness (for lack of a better term) in beta grove. That place was supposed to look like an alien planet, so I was hoping they'd H.R Giger the place, but it was just the same as the others only with bio-contamination draining your energy/health.
D'Arcy on 12/3/2023 at 14:13
I'm very disappointed with the whole reactor self-destruct sequence. No alarms blaring, no ground shaking giving you a sense of urgency. Not even the e-mail from Lansing telling us to head for the escape pods - I just went there because I know that from the original game. I hope that's just because this is still in an incomplete state, because it's very anti-climatic.
D'Arcy on 13/3/2023 at 00:25
By the way, I've just put the original Shock Security level music playing in the background on a loop while playing. Sooooo much better.
bob_doe_nz on 13/3/2023 at 00:45
[video=youtube;ntPdZ-S71bE]https://www.youtube.com/watch?v=ntPdZ-S71bE[/video]
driver on 13/3/2023 at 09:59
Yeah, the self destruct sequence was noticeable by its absence, I can't imagine they'll omit it and it's just another feature that's not finished yet. I do hope they recreate the same siren sound as the original's was a real oh fuck sound that had a real sense of imminent threat. Which, well... there was, the entire station was about to explode.
I can't say I can remember any of the music from the remake, it was pretty bland. An option to turn on the original's would be great but not that easy since it was dynamic. Fingers crossed it's mod-friendly upon release, I'm sure dedicated fan would like to tweak it some more.
D'Arcy on 13/3/2023 at 12:12
I don't think there's any music in the Security level at all. And if there is, then it's barely playing. Also there's a bug, where we can't turn on one of the repulsor lifts because it keeps saying you need a security level lower than 50% even when the security is already 0%. And they still haven't fixed the bug where everything freezes after reloading a save, even though they said so in the patch notes. Although all you need to do is press Esc twice to unfreeze it.
driver on 13/3/2023 at 12:58
The discussion pages on Steam are filled with people raging about the missed release date, which is understandable to a degree, it's something like the 7th one now. If the beta backer is anything to go by they're still a ways off from being ready to release, but they've got the game there, it just needs (a lot of) fine tuning. They're never going to please everyone (stating the bleedin' obvious), but on the whole I think they've managed to get the essence of the game there and if the fine tuning is all about respecting the original rather than putting their own spin on things, then I think they can be very proud of what they've done.
Just... the intro and ending... :erg:
D'Arcy on 13/3/2023 at 14:48
No idea of what is happening, but I seem to be unable to finish the game. I take the elevator to the bridge, then I'm forced to watch the cutscene of Citadel's destruction, and that's it. I just get stuck watching the screen and even pressing Esc doesn't do anything. I just end up killing the task.
[Edit]Solved it by entering the elevator without holding any weapon.
driver on 13/3/2023 at 14:49
That happened to me on both my play throughs, and seems to have happened to other people. I 'fixed' it by closing the game, restarting and trying again. I'm not sure why, but both times I could progress just fine after that.
D'Arcy on 14/3/2023 at 00:46
I have absolutely no idea of what to do in the final room. I've switched a couple of levers, there's a third one on the ground floor that I can't interact with, and I see a translocator still behind a force field up there. No idea how to disable that force field.