T1 FM - Autumn in Lampfire Hills - Newdark Re-release - Updated 2014-10-07 - by AntiMatter_16
Ricebug on 9/10/2014 at 12:33
I'm not having any problems with DarkLoader. Mission loads up fine. Under New Dark, I thought the game engines were the same.
Renault on 9/10/2014 at 13:53
Quote Posted by downwinder
can some one just please update darkloader
No small task there, and not likely to happen. I like Darkloader, but recently I just decided it was time to finally abandon it and start using FMSel. Just makes everything run much smoother.
bassoferrol on 9/10/2014 at 14:02
I wish it was only because of this:
Problem:
Some object textures or entire objects are invisible (on some ATI/AMD video cards).
Cause:
Adaptive multi-sample anti-aliasing.
Solutions:
* Go into Catalyst Control Center and set "Anti-Aliasing Mode" to
any setting that is NOT "Adaptive Multi-sample AA".
* Disable multi-sampling ("multisampletype")
Ricebug on 9/10/2014 at 16:23
I believe someone has already D/L'd the source code for DarkLoader and was tinkering with an update. The person said it was written in Delphi, but claimed he could hang with it. I'm guessing he may be trying to re-write the thing from the ground up, using whatever code is popular nowadays.
Renault on 9/10/2014 at 16:55
Seems like it would make more sense for someone to grab the source for FMSel and manipulate it to look more like Darkloader.
AntiMatter_16 on 10/10/2014 at 05:52
Downwinder's problem is almost certainly running the Thief1 mission with Thief2, as there are a few texture families that are the same, and have the same textures names (such as city) between the two games. The missing textures would appear as black. In addition, the scripts such as opening doors wouldn't work because most of that stuff was moved to the "gen" script for thief2, which isn't loaded. It would also explain why it's happened on a few other missions for him. He should follow the steps SlyFoxx posted. It literally takes just a minute.
baeuchlein on 10/10/2014 at 14:20
Concerning Darkloader and languages in NewDark (v1.21): I have looked into that a while ago. Based on some experiments, it looks like NewDark's language support is different from the original game's, and Darkloader is not compatible with the changes.
Basically, Thief 2 v1.18 handles language support a bit different than NewDark. FMSel can handle that, because it actually doesn't bother with language, but leaves that to NewDark, which in turn checks out the language setting in DARKINST.CFG (INSTALL.CFG is ignored). Therefore, the language of the game itself will be used if possible. There are a few hints that things get more complicated with other languages if FMSel is involved, but I have not dived too deep into that.
Darkloader, however, alters the directory structure of the mission's zip file based on the language the player selects when installing/playing a mission. Some language-specific directories are emptied or even completely erased, while the contents of others are moved around in the directory structure. This is complicated but works very well if Thief v1.18 is used. For non-english players using NewDark, however, Darkloader's approach messes up things, and you usually do not get the language you selected. An english version of Thief 2 patched to NewDark may, however, work well with Darkloader - mine does (and Ricebug's too, I think). On the other hand, my german version of Thief, patched to NewDark, does not work with Darkloader (concerning language selection): I always get English, never German, for a mission available in English and German.
Whether this explains why the French language files in "Lampfire Hills" are suddenly used, I cannot say, but the basic solution seems to be that if Darkloader gives you trouble with NewDark, stop using it and switch to FMSel instead. I didn't want to do it either, but nothing else worked reliably for me.
jiansonz on 20/10/2014 at 21:29
This mission is an absolute classic, and one of my most played missions.
Of course I had to play again now that it was updated. Some things that stood out this time:
* The fact that food may heal you in this version makes Beak's Grocery a treasure trove...
* Contrary to my habit, I visited the bar when a couple of the town guards were still up and running. After I had robbed (the late) Talbot's room, I went out the door there and onto an outside arch to admire the view. Suddenly, a big fight broke out. I even heard some Hammerites getting involved (I had picked the door to their chapel) and fire explosions. The fight went on for over a minute. Crazy!
When it had calmed down, I went down the stairs to the bar and found a gruesome battlefield: six bodies! The barkeep, two civilians, the thief and two guards (swordsman + archer). Yikes.
* "..., being of clouded mind and frenzied disposition..." Gotta love that.
AntiMatter_16 on 23/10/2014 at 00:07
Yeah, I included the T1 fixed gamesys which fixes food not healing you. (It was always intended to randomly heal you 1 point about 25% of the time). The fight breaks out because the Bar folk are on one team, and the guards patrolling the town are on another. This is the same in the original. Keep the bar door closed so they don't see each other and you'll be fine. =P
Glad you enjoyed the updated mission. =) Did you notice the falling book in the library? I added that because I never even knew there was a book hidden there. It blended in too well.
Stefan_Key on 24/10/2014 at 20:40
Quote Posted by jiansonz
* Contrary to my habit, I visited the bar when a couple of the town guards were still up and running. After I had robbed (the late) Talbot's room, I went out the door there and onto an outside arch to admire the view. Suddenly, a big fight broke out. I even heard some Hammerites getting involved (I had picked the door to their chapel) and fire explosions. The fight went on for over a minute. Crazy!
When it had calmed down, I went down the stairs to the bar and found a gruesome battlefield: six bodies! The barkeep, two civilians, the thief and two guards (swordsman + archer). Yikes.
* "..., being of clouded mind and frenzied disposition..." Gotta love that.
That's awesome !! :ebil:
Took any pics of the lunatic fringe ?
Quote Posted by AntiMatter_16
Did you notice the falling book in the library? I added that because I never even knew there was a book hidden there. It blended in too well.
I haven't found it, I just saw an empty place on the shelf... Oh, well....