T1 FM - Autumn in Lampfire Hills - Newdark Re-release - Updated 2014-10-07 - by AntiMatter_16
GUFF on 21/11/2014 at 11:53
So I played this for the first time using Antimatter's NewDark updated version after hearing how good it was and I must say for a 1999 mission this one really does everything it does quite well. If I played it back in 1999 I probably would have thought it was the best mission made at the time, I'm sure. It has some issues with things not really being of good scale and all, but overall the gameplay/story all worked. Good clues too (for example the keeper library hinted at one of the secrets necessary to proceed).
Quote Posted by downwinder
can some one just please update darkloader
its starting to get hard to play a fan mission with all these textures showing up black making i would say 3-5 missions unplayable that i have experienced
Unless an update is done with DarkLoader to make it NewDark loading-style capable, I would just suggest using FMsel. It's pretty easy to transition to using it except maybe copying your completed mission data over. That can be a pain. It doesn't look as nice or have as nice of information and tagging display features as DarkLoader but it's pretty good and does what it needs to.
fortuni on 20/2/2015 at 14:47
replaying this mission in Newdark and have noticed a small change / bug
in the tavern there is an man with a purse to frob, but he will not allow you to steal it until the Hammer acolyte starts singing...well that's what happens in the original version, but with Newdark you can wait half an hour, and no singing....no deal breaker, i just downed the little sod with a gas arrow, but was this intentional or is it a Newdark bug ?
quicksave (
https://drive.google.com/file/d/0B7UExWqHXPI2anNiSVJtUzJEZ00/view?usp=sharing)
AntiMatter_16 on 20/2/2015 at 18:33
I'm afraid this is a case of mis-remembering the original. There is nothing setup so that the Thief ignores you when the hammerite is singing. You can only pickpocket the Thief in Brimstone Inn if he isn't aware of you. If you enter the front door he'll see you, and track you (even if he's not facing you).
There used to be a non-physical barrel behind the thief that's in darkness, but I fixed the placement of the barrel so that it's now physical. In the original, you probably just hid in the darkness and he eventually forgot about you. You can still hide in darkness there, but you have to jump on top of the barrel. You also have to frob the purse while IN the darkness, so you'll have to lean forward to do that.
Alternatively, you can just enter the Brimstone Inn by using a rope arrow to get to the top room. Drop to the first floor (rather than walking down the steps) behind the Thief's line of sight, and you can just take his purse. This assumes he hasn't spotted you recently.
fortuni on 20/2/2015 at 18:47
Thank you for that AntiMatter, the singing bit came from Ponterbee's walkthrough,
Quote:
then go stand by the barrel behind the thief. Wait a few moments till the Hammer acolyte starts chanting and the thief forgets about you and then you can pickpocket his purse
and as i heard some sort of singing as i went into the tavern....well i kind of remember it being a tough pick from the last time i played and assumed Ponterbee was correct
klatremus on 20/2/2015 at 19:03
I gotta replay this one soon!
bjack on 29/4/2015 at 17:11
I started out playing the original version of this FM with the old T1 textures, but got hit with the switch+key bug and thought it was a simple matter of an old FM not working with Newdark. I was happy to find that AM_16 went to the trouble to redo this. Lucky for me I unlocked the special mystery lock on the cottage correctly.
I'm mostly done, but missed an important key. I have not yet found the trap door to the psychic's house. I'll find that soon enough. Very cool early mission. Some nasty tight spots here and there. Worth a replay if you haven't for a long time, or a play for the first time. Thanks OP
neux on 20/5/2015 at 18:09
I remember I loved the mission when i first played it.
But at the time i was a reckless blackjacker. Thats no longer the path i walk on.
I tried it not a long ago (the old version) and was deeply upset over the amount of ghost busts (at least for me, maybe im not that good).
Did improvements touch ghost style experiance, or is the mission just prettier?
@Klatremus I'd love to see you take this one on.
klatremus on 20/5/2015 at 21:48
It's on my to-do list for sure. I played it years ago, before being bitten by the ghost bug.
So many missions, so little time...
AntiMatter_16 on 21/5/2015 at 18:25
I'm certain it's impossible to perfect ghost as is. However, it *might* be possible to ghost. I've never tried. The problem area would be the hammer church/cathedral, where you need to douse the torches in the sanctuary, and possibly use moss arrows. I'm not sure what other problem areas exist.
One bug/oddity I fixed was that sleeping AI have normal vision, which makes a couple areas possible to sneak through without waking anyone now.
I'm not a ghoster myself (I prefer to blackjack everyone before they see me, which I think is called "Blackjack Queen?"). But I could make a few changes to make it possible/easier to ghost. I think perfect ghost is unlikely to be implemented because it would require changes which go beyond the scope of staying true to the original.
The problem with the Cathedral is that it has 5 AIs, 3 of which patrol or stand in the main sanctuary which is very well lit. I wouldn't want to remove them, but there's not really any places I could make them go within the church in order to allow the player to sneak past. Especially while keeping the torches lit as required by "Perfect Ghost".
klatremus on 22/5/2015 at 22:57
If by 'Perfect Ghost' you're referring to Perfect Thief, that is the same as normal Ghost mode but also taking all the loot. It does not prevent you from dousing torches. Supreme Ghost is more challenging, which disallows the removal of light sources (dousing torches/lamps/light switches) and the use of moss arrows. Perfect Supreme Ghost is then the latter + all the loot (very tough and rare to achieve!).