Mayar3rdKeeper on 27/8/2000 at 10:09
I am sure the guard's acquisition of fire arrows was no bug, I'm referring to the fact that in most levels guards simply don't attack other guards or innocents...unless the creator was playing for a "barroom brawl" kinda thing...it wouldn't make sense. I still think tha the guard was aiming for me, but when he missed as I moved, it incited something that normally wouldn't have happened. Then again I don't know...Guards and innocents just happened to be around the door at the moment...so maybe..
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"Our Burden is not for the dependent of Spirit"
xarax on 27/8/2000 at 14:17
It was designed that way. The "innocents" in the bar are on a different team (IIRC, the "good" team). So, the street guards will attack them.
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...and this time, I mean it! Go ahead, make my day! Click here! ==> (
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belboz on 14/11/1999 at 04:35
sorry haven't played it yet, i've downloaded it, but currently lost in a theatre, in thief gold, is taking up me time.
Apache on 14/11/1999 at 05:21
Well I ran across your level my mistake. I was uploading my level to the site..when I noticed this level called Fire. Sounded interesting so I figured I'd give it a try. I must say very very very impressive..I loved the Jack-O-Lanterns. The acry was fantastic and the story unmatched....I give it a way thumbs up...Ok now that the brown nosing is done...here is the otherside of the coin..Sorry
Well first not all the files were zipped right. I had to go in and move them around to read some books. Mainly Garrett's journal. Your sleeping AIs talk and act like they noticed you but never get up. Finding the darn key was a B***H..I cheated and went into DromEd and looked for it. That is about my only gripes.
Thanx for building such an awesome level. I went right to work thinking of new ideas for mine. Also did you build the terrain by hand or Perl?
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Live in the Shadows..Work in the Shadows..Die in the Shadows...
(
http://www.geocities.com/TimesSquare/Galaxy/2795) Thief-The Light Project
Purah on 14/11/1999 at 05:40
The key is a !@#$ to find isn't it. I've posted the spoiler for that somewhere. I thought the book in the library would give it away??? Apparently I was wrong. The AIs talking in their sleep I could not get around. It seemed that they muttered stuff when they were alerted above norm but not quite enough to wake them. They DO get up if you keep banging around or get too close. As far as the streets and the level itself, I built it all by hand.
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"Expect my visit when the darkness comes. The night I think is best for hiding all." -Ouallada
Garrettwannabe on 14/11/1999 at 06:04
Awesome piece-of-work, thanks for all the hard work on it...I haven't completed it, seem to have hit a roadblock..I'll read the walkthru if you publish one...but, once again thank you for the level.
Inline Image:
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Fred Chook on 14/11/1999 at 06:37
I finally finished this. Damn good.
THIEFJUNKIE on 14/11/1999 at 07:14
(THIEFJUNKIE would post more compliments than he already has but he's too #$&%*@* busy looking for the *@#^$%* key.)
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Follow the write rabbit and always take the red pill.
Kyran Ward on 14/11/1999 at 07:19
I'll have more to say when I'm finished. Loving it so far- what a refreshingly different feeling this mission has.
Unfortunately, I managed to climb up into the starry "blue room", and hit the switch for the trap door once I was up. Thus, I am trapped!
I'll have to hack my way out with DromEd later.
One thing: I always got the impression that no one actually knew about the Keepers... would there really be a Keeper Library? Or is the meaning of the name simply unknown?
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-gabe-
You like Keepers? I sure like Keepers. "Lesser Folly of Sentiment"... Stealing its way onto your hard drive soon..