Let me present to you all, a NewDark updated version of the Circle of Strain 1-3 maps by the infamous "Mokkis", now in campaign form, bugfixed, and mildly enhanced. (Not to be confused with the (
) Circle of Stone and Shadow campaign.) These missions have been re-released with permission from Markus "Mokkis" Lappalainen. Bugfixing these lovingly crafted missions has been another little side project of mine for the past year, or so.
) HDMod installed. I've also included *.DMLs you can use if you have enhanced skies installed. They can be found in the "Enhanced Sky DMLs" folder, and will need to be moved to the root FM folder.
The story takes you back to when Garrett was working with Felix, who's been finding him thieving jobs. The first mission takes you through the mansion of Lord Jack for a jeweled artifact, the second through the manor of Lord Jacob to thwart his nefarious plans, and lastly the third mission takes you back to the city, with your eyes set on an incalculably valuable holy relic.
Quote:
All:
Adjusted, reworked, and realigned many terrain brushes to optimize terrain
Ajusted, reworked, and realigned room brushes to fix sound propagation errors
Added EAX settings to all rooms
Added 32 bit Lighting and increased lightmap resolution
Adjusted physics properties of many objects so that they more closely fit the model
Aligned many, many textures *everywhere*
Removed unused textures to reduce memory usage
Added colored lighting to torches, flames, and electric lights, among others
Adjusted rendering parameters to apply a very subtle color to shadow
Fixed sleeping guards and servants so they wake up properly
Reduced lockpicking time for locks which are not by any AI
Included optional enhanced sky *.dmls if enhanced skies are installed
Added proper inventory object names to keys, and other objects
Spellchecked, fixed punctuation, and reworked a few unclear books/scrolls
Adjusted fireplace particles, so they don't pass through the brickwork
Lots of other stuff I've forgotten
CoS1:
Fixed misaligned terrain brushes in outside area
Reworked Roofs and outside areas to be better optimized
Replaced outside light brushes with proper sunlight
Fixed the silver fire poker ticking off finding the serpentile torc objective
Resized manor rooms and trophy room to fit textures better
Adjusted how the front gate guards respond and attack when the player acts suspiciously
Fixed Garrett VoiceOvers so they play properly
Fixed and adjusted ambientsound markers
Text on PosterScrolls now displayed on parchment, instead of in-game
Added a flow brush around the well water to fix silent water
Added windows on the inside that were on the outside of the manor
Changed bunk beds with guards in them to single bunks so guards wake up properly.
Lots of other stuff I've forgotten
CoS2:
Replaced outside light brushes with proper sunlight
Expanded sky areas to connect courtyard to adjacent areas
Moved the 2nd floor higher to better fit textures
Fixed invalid flow brush that resulted in silent water
Fixed Zombies so they (usually) resurrect properly
Lots of other stuff I've forgotten
CoS3:
Removed unnecessary solid sky brushes meant to lower poly counts in T1, opening up views
Optimized brushes around the Cathedral, manor and all over town (this sounds mundane,
but took many, many hours.)
Replaced rotated cube brushes used as beams in the manor with optimized wedge brushes
Fixed servant with tray, so he drops the tray when startled
Lots of other stuff I've forgotten
Note: Darkloader has problems with running newdark Thief1 missions. If you refuse to use FMSel, follow (
) these instructions provided by SlyFoxx to correct the problem.
) here.
) here.
There doesn't seem to be one for the second mission.