Marbrien on 26/11/2022 at 14:28
I eventually got Holman to leave by relocking his cell and the outer lockup door, then unlocking and opening them both again. This time he gave me the cloister key, which I didn't have before (I entered that area by other means), then he ran off and the objective ticked off.
Samantha1 on 26/11/2022 at 20:33
Great thing you managed to solve this! :) How did you get into the cloister without the key?
fortuni on 26/11/2022 at 21:04
IIRC correctly when I last played this mission a good few years ago I had the same issue with Holman, and just like Marbrien the problem resolved itself with a reload.
Marbrien have you still got a save prior to Holman not reacting?
Marbrien on 27/11/2022 at 12:23
The way into the cloister without the key is via the well in the cloister. There's a ladder in the church leading down to a crypt, go past the room with the haunts and you'll find the way to the well. Requires a rope arrow to get out.
Sorry Fortuni, I don't seem to have a save.
fortuni on 30/11/2023 at 10:22
dml courtesy Jax to fix Holman not reacting or giving you the key when you open his cell door. It seems to occur due to Holman not having finished asking Garrett to free him before the next conversation starts. This DML should make the exchange more reliable. If the player opens the door early, Holman will finish his appeal before giving the cloister key and running off.
Code:
DML1
//T1 FM: The Secret Way by David Webb (Hengist) / Fixes: miss22.mis.dml
//Holman
+ObjProp 216 "Scripts"
{
"Script 0" TrapRequireAll
}
Create -448 "HolmanDoneTrig"
{
}
+Link "HolmanDoneTrig" 216 "ControlDevice"
{
}
-Link 1160 219 "ControlDevice"
+Link 1160 216 "ControlDevice"
{
}
+Link 216 219 "ControlDevice"
{
}
ObjProp 1220 "AI_Converation"
{
"Actor"[8] ActorOne
"Conversation: Action 2"[1] Wait(Time(ms),Motion Tags)
" Argument 1"[8] 1000
"Actor"[9] ActorOne
"Conversation: Action 3"[1] Frob object(Target Object,With Object)
" Argument 1"[9] HolmanDoneTrig
}
morgan on 30/11/2023 at 13:01
many thanks for this mission :D
lordhern on 18/8/2024 at 16:54
I found a review on thiefguild where some said that if you KO lord bimford he hops and activates the alarm BEFORE he drops like a normal AI. I just reloaded an old save and can confirm the AI glitch.
fortuni on 18/8/2024 at 18:30
That's not a glitch or bug, that's the usual behaviour of the thief engine. If a guard is standing by a alarm button do not KO him, he will fall down, then immediately get up run to the button, set of the alarm before then falling to the ground unconscious.
lordhern on 19/8/2024 at 03:22
I have never encountered it before as I leave all the human AIs alone by default.