Nightwalker on 8/7/2006 at 12:54
That's why you need betatesters, even if you're just making changes like this to an FM. Next time, just post a request for testers on the forum here and you'll get lots of volunteers to help you out. :)
J_J on 8/7/2006 at 13:14
Will do:)
Gish on 8/7/2006 at 15:22
Fun little mission, but I am stuck at 1773 loot. I found everything mentioned so far in this thread. Any other ideas?
Sluggs on 8/7/2006 at 15:37
Have you put your rope arrows to use yet? :sly:
Nightwalker on 8/7/2006 at 15:39
Yes, there's one piece of loot up high. I've got it all now and I've completed the mission. Much better than the first version! :)
Sluggs on 8/7/2006 at 16:11
I'm stuck at 1773 loot too. Where the rest is, i have no idea! :o There are still some pitch black areas though and upping the gamma doesn't help. The ObjCast lighting is OK now, but the ambient lighting is still far too low. As for making the ceilings dark, you should have used the sky texture for those.
Nightwalker on 8/7/2006 at 19:56
The hardest bit to find was a purse on the rafters of the bedroom opposite the window you enter the house through. There's also a purse on top of the armoire in that room. Other than that, there are 2 purses on guards, a purse on the kitchen servant and the 2 gold nuggets, each worth 100g. in the Hammer vault room, though nobody will have missed those. I believe that's everything that's worth 100g.
metal dawn on 8/7/2006 at 20:56
Nice work, sir, nice work!
What were the Hammerites up to, by the way?
Shady business?
Those crazy Hammers.
billingham on 10/7/2006 at 15:32
Never could get through the door near the entrance to the hammer church - the metal one straight ahead in the alley back there - got all the loot an everything, so nothing wuz missing and I won ok. Does that door open?
Cool mission btw
J_J on 11/7/2006 at 13:41
Sorry, that door doesn't open - I made it to "explain" where the AI that show up later in the game might have come from.
Glad you enjoyed it!
J_J