smithpd on 15/7/2006 at 06:15
Thanks, J_J. I enjoyed it, too. Those goosey were difficult. I found the ambient light to be near or at zero in version 1.1. Room and light gem were black, but those pesky AI still managed to find me when alerted. Makes for some tense game play. I relieved the tension as follows:
[CENTER]
Inline Image:
http://home.comcast.net/~smithpd1/thief/storm_bodies.jpg[/CENTER]
:)
J_J on 15/7/2006 at 23:26
Hey! That's ummm kinda scary!:eek:
Good job!
My next mission will have better lighting.
J_J
bobber on 22/8/2006 at 18:49
Nice little mission. I liked the rain effect when outside looking up!
Keep up the good work J_J cause there are people like me who couldn't make a mission if our lives depended on it! :cheeky:
bobber on 22/8/2006 at 18:52
Oh, I forgot. Where's key to the second door next to the temple entrance?
Thanks.
bobber on 22/8/2006 at 22:53
Quote Posted by J_J
Sorry, that door doesn't open - I made it to "explain" where the AI that show up later in the game might have come from.
Glad you enjoyed it!
J_J
That answered my question about the door!
JJ_Japan on 23/8/2006 at 12:43
Hello all,
Thanks for the compliments. My next mission is actually already complete and has been submitted for beta testing. However, Jason seems to be really busy at the moment, probably catching up since the site went down, so we'll have to wait a while longer. As soon as the beta testers have their way with it, it'll be ready for download. It's called "Out for a walk", sorry, no rain, but it's a lot bigger than "The Storm".:)
See you all soon-
J_J
Beltzer on 12/12/2007 at 21:18
Never mind XD
<Username> on 9/11/2019 at 20:22
Finished on Thief in 20 minutes with 1873 of 1873 total loot. The purse up in the rafters took a while but I found it in the end.
I liked that J_J tried create an experience that offers something different from the standard mansion raid. The mission might be rough around the edges, but I appreciate the thought that went into it. The high point was when I realized the Hammerites where breaking into the mansion at the same time as Garrett. The aspect in which the mission could be most improved in is the lighting: Proper ambient light levels and shadows would improve the look of all textures massively.
Beltzer on 9/11/2019 at 20:24
Jeez, this was the first FM i played :)
fortuni on 29/6/2022 at 17:35
dml courtesy Glypher
Fixes:
- goal 2 (now final and irreversible)
- doors, portcullis (open position, positions, scaling, blockfrob)
- AIs (hearing, position)
- barrels, beds
Code:
DML1
//T1 FM: The Storm by JJ / Fixes: miss15.mis.dml
//final goal
+ObjProp 79 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 79 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 79 "TrapQVar"
{
"" =1:goal_final_2
}
+ObjProp 80 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 80 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 80 "TrapQVar"
{
"" =1:goal_irreversible_2
}
//doors
+Link 34 35 "ScriptParams"
{
"" Double
}
+Link 78 85 "ScriptParams"
{
"" Double
}
+Link 207 208 "ScriptParams"
{
"" Double
}
ObjProp 265 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
+Link 454 455 "ScriptParams"
{
"" Double
}
+ObjProp 313 "FrobInfo"
{
}
-ObjProp 313 "PhysType"
ObjProp 313 "Position"
{
"Location" -91.33, 139.54, -4
}
+ObjProp 313 "PhysType"
{
"Type" OBB
}
ObjProp 328 "Scale"
{
"" 1.1667, 1.1667, 1
}
+ObjProp 341 "FrobInfo"
{
}
+ObjProp 341 "BlockFrob"
{
"" true
}
-ObjProp 341 "PhysType"
ObjProp 341 "Position"
{
"Heading" 4000
}
+ObjProp 341 "PhysType"
{
"Type" OBB
}
//beds
-ObjProp 37 "PhysType"
+ObjProp 37 "PhysType"
{
"Type" OBB
}
-ObjProp 84 "PhysType"
+ObjProp 84 "PhysType"
{
"Type" OBB
}
-ObjProp 388 "PhysType"
ObjProp 388 "Position"
{
"Heading" 8000
}
+ObjProp 388 "PhysType"
{
"Type" OBB
}
//barrels
ObjProp 171 "Position"
{
"Location" -42.95, 156.4, -6.19
}
ObjProp 172 "Position"
{
"Location" -39.85, 156.4, -6.19
}
ObjProp 254 "Position"
{
"Location" -47.5, 136.5, -6.19
}
ObjProp 255 "Position"
{
"Location" -44.25, 136.5, -6.19
}
//AIs
+ObjProp 292 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" bafgca
}
ObjProp 310 "AI_Hearing"
{
"" Above Average
}
ObjProp 371 "Position"
{
"Location" -112.3, 130.2, -6.1
}
ObjProp 387 "Position"
{
"Location" -112.3, 127.9, -7.85
"Heading" 0
"Pitch" 0
"Bank" 0
}
ObjProp 391 "Position"
{
"Location" -112.3, 127.4, -7.37
}
//junk
+ObjProp 336 "InvType"
{
}
+ObjProp 398 "FrobInfo"
{
}