Shadowspawn on 19/7/2004 at 02:03
Yikes,
Jysala, that's a new one. I'm the author, and I never saw a problem like that.
I will admit that Lorgan's Web was a bit much for the TG Dromed to handle, I ran too close to most of the limits. It sometimes gets buggy because the game runs out of objects.
Glad you got around it. I hope it doesn't happen again. Enjoy!
Jysala on 19/7/2004 at 05:40
What I am going to do, is load up that previous save, the one with no problems, and finish the game that way.
It's too fun of a mission to NOT complete :)
I look forward to any/all future releases
Fallen+Keeper on 19/7/2004 at 11:02
This is one of the best missions to date. A true masterpiece. I played it 7 times at least, and I will play it again.
Shadowspawn on 19/7/2004 at 12:53
There's a sequel, "Lord Fishkill's Curse" for T2. I'm currently working on the next mission in the series, "To Remove a Curse", but I don't have a release date yet, maybe this winter.
delete on 31/8/2004 at 04:06
Shadowspawn:
First, please excuse my english, is not my native language.
The thing is, I have Cudget in my back, I get to the appartment and I just can't drop him. So I load the last save and I've found that I've saved with Cudget in my back! And I can't drop him anywhere!
The previous save is loooong before (my mistake, I know...). So, anyone knows anyway to fix this? I've tried to take some damage with no luck, I've jumped...
Again, I'm very sorry to spit on your language like this =(
delete on 31/8/2004 at 04:11
DONE!! Just forget to try the easyest way (the 'R' key) =\
Sorry to bother all of you, and I forgot to tell you Shadowspawn, GREAT mission!!
Dafydd on 16/9/2004 at 10:47
I finished the mission (ghosted it, actually), and Shadowspawn, a very nice one. (And I assume you're a Robert Asprin fan :cool: .)
But I had a weird occurrance that didn't affect gameplay. Thought you'd like to read about it.
I was hauling Cudget around because I had to take him back through the church. Since I was ghosting, I couldn't let the other thief out of jail, because he would attack the guards, thus alerting them -- which is a ghosting no-no. So anyways, I hauled him into the mansion because I wasn't quite sure where I was going, and I had to get him back to the apartment somehow.
Anyway, I was in the secret passageways, and I was hauling him into the art gallery with the paintings. Just as I got near the open secret door, Cudget woke up... on my back! He started walking; I could hear his footsteps, even though I still had him on my back (I guess he was walking on the walls, except his footsteps were loud, and the sound matched the floor texture).
I was startled, so I dropped him. He hit the ground and immediately started spinning like a break dancer. Then he stopped and just started vibrating... he vibrated across the floor and through the wall into the stairway room.
I reloaded from before that point and approached the secret door again. Again, he woke up and started walking; but this time, I didn't drop him... I just kept right on walking. When I got out into the stairway room, he became inert again.
He wasn't broken; he still woke up when I put him in his bed, gave me his information, and passed out again, this time for good. Even though I had to take the same stupid route to get him to the North Gate area, he didn't wake up this time.
Pretty weird, eh?
Dafydd
Shadowspawn on 16/9/2004 at 14:14
I probably reused a stim in that area and didn't realize it. I've been MUCH more careful since those days, but I was pretty much a newbie back then. (LW is my first FM). :eek:
Glad you enjoyed it. I didn't think about ghosting it back then, but I'm glad there was nothing in there you couldn't handle.
I am a Robert Asprin fan, but most of my references in LW were aimed at Terry Prachett's Discworld. :cheeky:
dirtyoldman on 16/9/2004 at 14:43
Quote:
most of my references in LW were aimed at Terry Prachett's Discworld
Does that mean we can hope for the joy of more Discworld characters? I definitely should hope so - BJ'ing Captain Quirke or buying a sausage-inna-bun off Dibbler :eww: should make quite some extra fun
Shadowspawn on 16/9/2004 at 20:52
I'm thinking about Dibbler. But Garrett will have to get sick if he eats the sausage. :D
We'll see. Too much custom stuff in the next mission anyway. It all depends on how much time I have.