Schwaa2 on 2/10/2006 at 20:06
Hey everyone. It's probably been asked before but I 'll ask again, maybe we'll have changed opinions,ect...
I've finally got all the games on my comp and running so I'm wondering. Which editor is your favorite to use.
Which FM's are you looking foward to the most (Would you rather play another T2 FM or T3).
I'm almost done with T3 now and I think I'll follow Komag's tut and do a small one just for fun. But the atmoshphere is so different. Really bland textures and whatnot in T3.
Also, the objects in T3 all seem to be 'blocky' compared to T2. Like the chairs, T3 ones seem to be made of thick logs unlike the smaller pieces of wood on the T2 ones.
Would you rather see new T3 objs (if so, should they conform with T3 stuff or have more of a T2 feel), or see more T2 objs that are more T3 inspired.
Random_Taffer on 2/10/2006 at 20:16
Hey buddy! It's great to see you again.
I prefer T2 editor and the fm I'm looking forward to the most would be Drk's third installment of A night in Rocksbourg.
New Horizon on 2/10/2006 at 20:35
I think that the best of both worlds would be to have T1 and 2 styled objects for use in modern engines. The style of TDS just didn't ring true to the style set in the previous games. I know we would absolutely love to see some high quality T1 and 2 styled objects that we could use in The Dark Mod.
Gestalt on 2/10/2006 at 20:59
I'll vote for T2-styled T3 stuff. I'm not sure how easy it is to export stuff for TDM as well, but producing versions for both T3 and TDM would be handy. Have you already got 3ds Max set up for T3 according to the instructions on the wiki?
Nameless_Voice on 2/10/2006 at 21:28
Hey Schwaa!
Great to see you again.
The Dark Mod is probably where the future of the Thief games will lie, though I personally couldn't work with many of the people who are working on it.
*nudge* TCP *nudge*
Schwaa2 on 3/10/2006 at 18:31
Thanks for the comments.
It actually looks like I need 3dsMax 5.1, unfortunately I have 5.0.
Is anyone working on an exporter for earlier versions of Max?
So I guess I'm stuck with T2 for now. I think I will still try to make a T3 FM, but as I can't do anything custom it'll probably be small, basic FM.
I still have a T2 FM to finish, sadly I lost alot of the late progress and have a lot of work to do to get it back to where it was, so it's on the backburner. It was coming along pretty well, but there are some things I wanted to accomplish that I think I was falling short on anyway, I might just start over and try to get it closer to what I wanted in the first place.
Anyway, I need to zip up some objects I haven't released yet. Things like:
Windows, Pillars, Lights, AI, Keg (with flowing beer), Old school Bathroom objs (with working parts and particles, ect...)
Working on new stuff too. Trying to make some reallly good realistic/climable trees. I still think T2 has lots of life left so we'll see...
Dr Sneak on 3/10/2006 at 20:25
All my work is being done with T2, and I think it will be popular for many more years due to all of the custom stuff out there. T3 just didnt seem to satisfy me at all.
Schwaa2 on 4/10/2006 at 20:22
Well, I got curious last night. How many polys can be used on screen before Dromed actually lags. This because I am thinking of using ALOT of static meshes and simple terrain in a small project.
Basically I made 2 pillars with 2 arches. when combined with another of the same object(180 degrees) it makes a square much like the tall pillars/arches in T3.
Anyway. High poly, each unit was almost 2,000 polys :eek: Yep, 2K.
I cloned 4, then 8, then 16 on screen. I saw a noticeable slowdown at 16 with 2 torches. But at 8 square(16 objs) and 2 torches it was running above 30fps.
So basically I had about 16,000 object polys on screen running fine- object cast shadows too.
Major drawback. If the center of and obj is not lit (or lit) then the entire obj follows suit. So clever lighting is needed.
It's amazing how cool one terrain cube can look when all dressed up...
Nameless_Voice on 5/10/2006 at 12:12
Dark can support insane amounts of object polies onscreen at once, so long as the number of actual objects isn't too high (was it 128 onscreen at once?).
I remember this was discussed in the thread about my (
http://www.ttlg.com/forums/showthread.php?t=97198) Thief 2 Enhancement Pack, where tried huge numbers of high-poly objects onscreen without slowdown.
The lighting on objects can be quite awful though, that is true.