Code:
DML1
//T2 FM: A Dark Night by JewelThief / Fixes: miss20.mis.dml
//starting point
ObjProp 320 "Position"
{
"Heading" 4000
}
//goal 0
+ObjProp 389 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 389 "TrapQVar"
{
"" =1:goal_irreversible_0
}
+Link 469 389 "ControlDevice"
{
}
+ObjProp 469 "Scripts"
{
"Script 0" TrigQVar
}
+ObjProp 469 "TrapQVar"
{
"" =1:goal_state_5
}
//doors
+Receptron 19 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 95 "Position"
{
"Heading" 0
}
-ObjProp 95 "PhysType"
+ObjProp 95 "PhysType"
{
"Type" OBB
}
ObjProp 103 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 103 "Position"
{
"Heading" 4000
}
-ObjProp 103 "PhysType"
+ObjProp 103 "PhysType"
{
"Type" OBB
}
ObjProp 106 "RotDoor"
{
"Open Angle" 270
"Clockwise?" true
}
ObjProp 106 "Position"
{
"Heading" 8000
}
-ObjProp 106 "PhysType"
+ObjProp 106 "PhysType"
{
"Type" OBB
}
+Receptron 197 "Stench"
{
Max None
Target Me
Agent -1403
Effect "add_prop"
{
"Prop Name" Class Tags
}
}
++Receptron 197 "Stench"
{
Max None
Target Me
Agent -2420
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
++Receptron 197 "Stench"
{
Max None
Target 21
Agent -2418
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
++Receptron 197 "Stench"
{
Max None
Target 314
Agent -2422
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
++Receptron 197 "Stench"
{
Max None
Target 315
Agent -2422
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
+StimSource 197 "Stench"
{
Intensity 1
Propagator "Radius"
}
-ObjProp 322 "Material Tags"
+Receptron 322 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
ObjProp 577 "StTweqLock"
{
"AnimS" None
}
ObjProp 632 "RotDoor"
{
"Open Angle" 89
}
//mantling
+ObjProp 29 "PhysCanMant"
{
}
+ObjProp 51 "PhysCanMant"
{
}
+ObjProp 123 "PhysCanMant"
{
}
+ObjProp 124 "PhysCanMant"
{
}
+ObjProp 390 "PhysCanMant"
{
}
//footlockers
+ObjProp 280 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 281 "JointPos"
{
"Joint 1" 90.00
}
//scrolls
+ObjProp 301 "FrobInfo"
{
"World Action" Script
}
+ObjProp 301 "Scripts"
{
"Script 0" StdBook
}
+ObjProp 449 "FrobInfo"
{
"World Action" Script
}
+ObjProp 449 "Scripts"
{
"Script 0" StdBook
}
//switches
ObjProp 306 "Position"
{
"Location" -185.775, 93.175, 92.55
}
-ObjProp 306 "PhysType"
+ObjProp 306 "PhysType"
{
"Type" OBB
}
ObjProp 332 "Position"
{
"Location" -162.875, 106.3, 92.55
}
-ObjProp 332 "PhysType"
+ObjProp 332 "PhysType"
{
"Type" OBB
}
-ObjProp 543 "TrapFlags"
+ObjProp 543 "JointPos"
{
"Joint 1" 0.70
}
ObjProp 543 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" On, Reverse
}
-ObjProp 544 "TrapFlags"
+ObjProp 544 "JointPos"
{
"Joint 1" 0.70
}
ObjProp 544 "StTweqJoints"
{
"AnimS" Reverse
"Joint1AnimS" On, Reverse
}
//misplaced objects
ObjProp 337 "Position"
{
"Location" -126.875, 138, 90.76
}
-ObjProp 337 "PhysType"
+ObjProp 337 "PhysType"
{
"Type" OBB
}
//AIs
+ObjProp 452 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" assaca
}
+ObjProp 455 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" actmca
}
//key
+ObjProp 526 "StackCount"
{
}