Dafydd on 6/10/2004 at 10:44
I had a modified, limited Perfect Thief going here -- I had to start a melee, of course, but other than that -- but then when I killed Death, it alerted the entire blessed level! Even the prisoners went wandering about, warning me that "something's going down."
Yeesh. Golem8 could at least have allowed Death to go quietly into that good night...!
Dafydd
Abert on 15/10/2005 at 04:41
Quote Posted by Nightwalker
lauriah
When you killed each of the other Horsemen, you should have found a scroll with some numbers on them. You put those numbers together to make the combination for the code box. You'll need to dispose of War, first, though. Flip the lever on the console that opens the metal doors down below and starts a battle between the Hammerites and the Mechanists. Once you've done that, look under the platform that War is standing on and there will be a panel open that wasn't before. Run over and flip the lever and it opens the "safe" that is on the wall below the platform with the console on it. Then you need to hit the "down" button with an arrow. You can't push it. That will lower War into the water tank and destroy him. Once he's destroyed you can collect the last number scroll and you should be able to come up with the combination you need. Once you've done that, you'll get access to a room where you'll find a weapon that will destroy Death. Nightwalker,
I am playing this for the first time now. Is War the last one that needs to be destroyed? I am there and hit the button and it sounds like the elevator is moving, but it isn't. Haven't killed the others yet.
Albert
MrMunkeepants on 16/11/2005 at 06:29
no, War is easiest to do first. did you follow the advice found in a guard's journal?
[SPOILER]use an arrow from across the room?[/SPOILER] maybe the bot just wandered off the platform
----
on a seperate note, I found an easy way to beat Death - let him wander into the battle room [SPOILER]of endlessly spawning zealots![/SPOILER] You might say I cheated him :p
----
I've finished all the Easy requirements, and I am just left looking for a way out, but can't find one. Any ideas?
fortuni on 3/8/2021 at 20:15
Updated dml courtesy Glypher.
Fixes
- goals 0, 1, 2, 3, 4, 7, 9 (most objective in mission are a mess, without dml almost impossible to complete mission)
- AI
- doors
- water arrows
- scroll etc
Code:
DML1
//T2 FM: Breakout from Apocalypse Prison by Isaac Kopecky (golem8) / Fixes: miss20.mis.dml
#script "nvscript"
//goals
+ObjProp 10 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 10 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 10 "TrapQVar"
{
"" =0:goal_irreversible_9
}
+ObjProp 11 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 11 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 11 "TrapQVar"
{
"" =2:goal_max_diff_9
}
+ObjProp 12 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 12 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 12 "TrapQVar"
{
"" =1:goal_reverse_8
}
+ObjProp 13 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 13 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 13 "TrapQVar"
{
"" =13:goal_target_0
}
+Link 138 353 "ControlDevice"
{
}
+ObjProp 138 "Scripts"
{
"Script 0" TrigContained
}
+Link 193 353 "ControlDevice"
{
}
+ObjProp 193 "Scripts"
{
"Script 0" TrigContained
}
+Link 353 354 "ControlDevice"
{
}
+ObjProp 353 "Scripts"
{
"Script 0" TrapRequireAll
}
+ObjProp 354 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 354 "TrapQVar"
{
"" =1:goal_state_0
}
+ObjProp 36 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 36 "TrapQVar"
{
"" =1:goal_state_7
}
+Link 268 36 "ControlDevice"
{
}
+ObjProp 268 "Scripts"
{
"Script 0" TrigContained
}
+ObjProp 269 "TrapFlags"
{
"" Once, NoOff
}
+ObjProp 270 "TrapFlags"
{
"" Once, NoOff
}
+ObjProp 271 "TrapFlags"
{
"" Once, NoOff
}
+ObjProp 272 "TrapFlags"
{
"" Once, NoOff
}
+StimSource 386 "WaterStim"
{
Intensity 100
Propagator "Radius"
{
Life
{
"Flags" "No Max Firings"
"Period" 1000
"Max Firings" 10
"Intensity Slope" 1.00
}
Shape
{
"Radius" 5.00
"Flags" None
"Dispersion" None
}
}
}
//angela
+Receptron 321 "EarthStim"
{
Min 9
Max None
Target 7
Agent -2250
Effect "add_prop"
{
"Prop Name" AI_Team
}
}
+ObjProp 321 "DesignNote"
{
"" NVRelayTrapTDest="[Me]"; NVRelayTrapTOn="[10.00]EarthStim"
}
+ObjProp 321 "Scripts"
{
"Script 0" NVRelayTrap
}
//sword
ObjProp 3 "SelfLit"
{
"" 10
}
//doors
-ObjProp 44 "Scripts"
-ObjProp 130 "JointPos"
-ObjProp 135 "JointPos"
+MetaProp 194 -2420
//water arrows
-ObjProp 52 "DeathStage"
-ObjProp 207 "DeathStage"
-ObjProp 208 "DeathStage"
//scroll
ObjProp 211 "Position"
{
"Location" 7.5, 3.22, -26.35
}
//cell lockpick
+ObjProp 296 "StackCount"
{
}
+ObjProp 296 "Class Tags"
{
"1: Tags" ""
}
+ObjProp 296 "Scripts"
{
"Script 0" LootSounds
}
Galaer on 3/10/2021 at 08:37
I'm playing with dml fix and completed all objectives except finding means to escape. I read that objective should complete in crawl space near bot, but it doesn't happen for me.
Glypher on 3/10/2021 at 16:04
Galaer, go down to the room at the end of the tunnel.
Galaer on 3/10/2021 at 19:09
Quote Posted by Glypher
Galaer, go down to the room at the end of the tunnel.
If you mean room with body, red book and note on floor, I was there. If you mean chapel, I was there as well. Mission just doesn't want to end.