T2 Báthory - I. Elizabeth Bathory v.2a (10 10 2007) - by Sensut
Sensut on 30/8/2007 at 08:49
Quote Posted by Hope Vincent
By the way, did anyone else get into the Inn by [SPOILER]shooting the window that was open upstairs. Someone came running out and I just walked in.[/SPOILER]:D :cool:
Hope Vincent
:D Not wrong, not wrong.:thumb: [SPOILER]Only by this way you have alerted a couple of persons.[/SPOILER]
Gloria Creep on 30/8/2007 at 21:53
Quote Posted by Sensut
Now for a few days I need to suport this thread, but slowly I begin to collect the resources for the next level (very new and different textures, sounds and others), as my time allows it. Maybe in January - February I can present something new :D
That's great Sensut :thumb:
I gues I need to explore more during my "bughunt while testing. I saw that open window at the inn, but since I couldn't climb up I didn't bother anymore. and there wasn't any need for too either.
So I guess I have to get and explore EVERYTING there is to explore then?!
For me, you're one of the best FM makers and I must state here also, that your storyline is very appealing to me. It just has all of it that I would like to see in a mission. The ambience, music and total of spfere... I know I said it to you while testing, but I also want to state it here on the forum also.
You're a very great puzzleMaster also!
So, again, thanks for this one!:thumb:
Gloria Creep :angel:
Stingm on 30/8/2007 at 22:22
Cool I can hardly wait. I love the history and can not wait for more. Excellent levels! :thumb:
Sting :cheeky:
Dia on 31/8/2007 at 01:38
Quote Posted by xenomorf
Shoulda been a few spiders or haunts on the dark side
No there shouldn't!
One invisible haunt/zombie was quite enough, thankyouverymuch!! :p
I thought that the ambience of Castle part of the FM was creepy and suspenseful enough without the 'in your face' undead/haunts.
I could care less about spiders; they provide great target practice. :cheeky:
Sticky Fingers on 31/8/2007 at 12:48
Partly agree with xenomorph here ( though not about the spiders!). I just found myself wondering who/what killed the 2 guys in the Garden & the Barber's son. In fact, I kept expecting those statues to come to 'life' (& I wasn't looking forward to it!) :sweat: Still. maybe this is yet to be revealed?
Great stuff, sensut -- architecture, plot, pathfinding, sound & atmosphere; especially the atmosphere. Really creepy. (The MOH?)
Could I just ask you to consider one thing in your otherwise great missions?
Maybe have a slightly bigger gap between loot objective & loot available - scrounging around for that last 100 or so just didn't fit the dark, creepy mood you created. No biggie - just something to think about?
Thanx very much for this -- loved it! :thumb: :thumb: :thumb:
rastas on 31/8/2007 at 13:07
Have been into the Inn and Thurzo's place.
[SPOILER]How do you get into the area with the crowbar.[/SPOILER]
Esme on 31/8/2007 at 13:10
go to see the actress @ rastas
shadows on 31/8/2007 at 13:14
Quote Posted by Gloria Creep
Yes, that was what I meant, the floor of the balcony. I said to rope up first.:ebil:
Gloria Creep :angel:
ah, OK i can see that now. :o That new sentence threw me off. It's all good.
rastas on 31/8/2007 at 14:52
Playing on expert.
I have spent three nights trying to get into the workshop area next to the actress. I've shot rope arrows into every timber texture outside to no avail. Including the actress area.:confused: :confused: :confused:
What are we to do!!!!!
Sticky Fingers on 31/8/2007 at 15:04
Try [SPOILER]jumping from the actress' balcony (onto the timber above a gate into that area).[/SPOILER]
Good Luck :)
EDIT: Hi there, I'm just over the hill in the Adeleide 'burbs...