T2 Báthory - I. Elizabeth Bathory v.2a (10 10 2007) - by Sensut
dealasteal on 16/12/2007 at 22:08
Getting through the front gate past the moat and raising the bridge was a fun opener.
THEN, after getting inside and jacking most of the guards on thier patrol routes, I was trying to shoot arrows up into any wooded ledge I could find.. and some of the arrows would 'stick' but upon a reload they wouldnt work anymore. I couldnt seem to mantle up into any area of the grounds AT ALL. (I think this was deliberate and well done)
This FM succeeded to keep me from clearly finding my way IN! very tricky and totally sucked me in... to keep trying!!...or dying?? hehe
I saw the rod above the pickable window as it turned out to be metal, Leaning over the nearby wall - didnt work, jumping into the window frame itself..uhh.. no! [SPOILER]That wooden peg for the rod totally aluded me for awhile.[/SPOILER]The readables as clues worked very well here for the most part -it was VERY entertaining to deciphere everything.:thumb: (I think there was a problem with the first readable objective staying ticked off -upon a reload it would reset as if I never read it at all).
Then, I encountered a problem going through that "barred window" leading me into the basement with the sewer lid lock. I had to reload a saved spot to a previous place before going through that same area window again [SPOILER]Throwing the switches (at first) had me stumped, noone ever appeared. Eventually a engineer came running out behind a locked door. (I even replaced all the scripts just to be sure it would take place, thanks for the hints here=])
[/SPOILER]
I was determined to finish this saga of immersion adventure.
Then there was a beating heart (which by the way, can be heard in the ambience for a very LONG time) [SPOILER]found in a torture rack that I kept hitting with my mace with whimpy sidearm swing attacks. The chosen approach was not rendering me a mirror nearby:nono:, A hard Overhead swing finally worked. The Zombie mist really caught me by surprise, I tried to kill it for some time..[/SPOILER]
I was entertained by this map for a VERY looong time.
You are definitely an :ebil: MASTER of SUSPENCE, Sensut
Im Always looking forward to being ulimately tormented and tricked by your work :laff:
:thumb: :thumb: :thumb:
(I played the second series -Part 2, and found it equally, remarkably brilliant)
TYVM
dealasteal
Master Garett on 28/12/2007 at 20:56
I'm stumped...
I got in the "pre-castle" area... got in the feast hall (where found some loot), but don't know how to proceed... I presume I have to find some key to the castle but have absolutely no idea where it could be.
Please help!!:laff:
Sensut on 29/12/2007 at 10:10
[SPOILER]The key is in a broken chest in the Feast House ;) [/SPOILER]
Quote Posted by Master Garett
I'm stumped...
I got in the "pre-castle" area... got in the feast hall (where found some loot), but don't know how to proceed... I presume I have to find some key to the castle but have absolutely no idea where it could be.
Please help!!:laff:
Master Garett on 29/12/2007 at 11:41
Ok... I go the [SPOILER]sign key[/SPOILER] and entered in the [SPOILER]grave thing structure[/SPOILER] but it seems a dead end... Is there a way to remove the grate at the end?
edit: never mind...
Master Garett on 29/12/2007 at 12:17
finally finished it!! :thumb:
marker98 on 16/1/2008 at 19:10
i've been everywhere in the sewers, there's one exit that needs a key and i have no key to open it....can someone help me.....marker98
Sensut on 17/1/2008 at 08:23
Quote Posted by marker98
i've been everywhere in the sewers, there's one exit that needs a key and i have no key to open it....can someone help me.....marker98
[SPOILER]Thurzo House[/SPOILER]
Gerhard Eichberger on 17/1/2008 at 16:21
Gerhard Eichberger
I can open all sewer hatches but one: That is the one that has a lockbox. I'm missing the key for it. The sewer key from the table disappeared as I opened the sewer hatch in the basement.
However I have opened the door to the small basement room with the lockpicks. The worker did not have a key. So I don't have a basement key but the door is open. The thing with the light switch functions, but is unnecessary.
Also I couldn't go into the inn, the crowbar doesn't open the door. There is also a door in the near of the opera house that I cannot open. (There is a bowman standing upwards in the near.) In the near of the paper lying on a roof is a double door that I also cannot open.
I play on Normal.
Are there significant differences between the difficulties?
Can anybody help me?
Gerhard
Sensut on 17/1/2008 at 19:40
[SPOILER]All sewer hatches have a switch there, you don't need any key to open just for the last one. The key is in the Thurzo Library. The main sewer key will disappear when you entered the sewer from the station, because you don't need this key in the future.
You can disable the street lights there, it's useful if you ghosting the level.
You must enter the inn at the balcony from the roofs.
And there are some unfrobable doors, like the Electro Station door which can't be opened. Try to open only the highligting doors with keys and the crowbar, and you can proceed ;)[/SPOILER]
Gerhard Eichberger on 17/1/2008 at 23:34
Gerhard Eichberger
I can't find the library. Where is it?
All doors I meant are frobable. But I'm missing the key.
I must try out the thing with the inn.
Gerhard