T2 Báthory - I. Elizabeth Bathory v.2a (10 10 2007) - by Sensut
Peanuckle on 1/9/2008 at 23:45
Thanks.
Now, I need to find the tower key. I've found the tower, but not the key, the exact opposite of a previous problem.
Help?
EDIT: Scrap that, I'm retarded.
Sensut on 2/9/2008 at 08:42
Yes, I banned the downloads on my site because I am on it that let me bring it into one the three. But as I see this is heading away until a time. The first 2 missions are available on all FM downloading sites.
Lynx67 on 5/10/2008 at 22:28
I can't get into Thurzo's place and can't find any one with the key to the lock for the castle entrence in the sewer. HELP
Sensut on 6/10/2008 at 05:37
The key is in the Inn. Try to enter from the balcony.
Fraser on 4/11/2008 at 03:52
As with all FM's from this author, Elizabeth Bathory promises to be fabulous.
This has probably been asked a hundred times before, but what is that exquisite cello piece playing in the Bathory house? I have to have it.
Fraser on 4/11/2008 at 05:40
Thanks.
And...oh, my. A lovely, gloomy, time-worn castle. Just what I was in the mood for. :eek:
I've just seen the second funniest thing in Thief, ever: "Well, this is embarassing," from a guard who just fell down into the sewers. The funniest thing being the John Cleese-esque argument between the two noble houseguards on the rooftops in "Life of the Party."
...and In Part 2, two Darwin-Award-winning guards, perplexed by the sudden dousing of the torch above a fireplace, burned themselves to death during their investigation while Elizabeth smothered giggles in the shadows.
Ieldra on 10/11/2008 at 10:24
I just finished this excellent FM. Great story and atmosphere, nice architecture and an excellent sense of location.
But, if you don't mind a bit of criticism, Sensut, the first part in the town was an exercise in frustration - I couldn't find the way into the gendarmerie, which in itself is no reason to complain, but there are (1) so many doors you can't open that every new one almost lets you scream in frustration and wonder what the hell you have lockpicks for, and (2) there are many places with wood textures that nevertheless can't hold a rope arrow. This continues after you get the crowbar: of course the second important door you can open with it is the last you usually check, because it's the most complicated to get to. One or two more otherwise unimportant places you could enter by lockpicking and with one or two pieces of loot inside would have been nice to mitigate this effect. At least you wouldn't feel like a completely incompetent burglar.
The way into the city is very innovative. Embarrassing to think I needed a hint for that as well, but my Thief skills seem a bit rusty after 4 years of absence. The castle is nicely spooky, almost more so because there is really nothing to threaten you with the one not-so-obvious exception. You keep expecting "things" lurking around the next corner. I also like the music in the main menu and the mission itself.
All in all, I enjoyed it very much despite spending two thirds of the whole mission time looking for a way into any building but the butcher's. The atmosphere and backstory did much to keep me at it. I've already started with part II...
BTW, I've always wondered why Elizabeth Bathory is such a fascinating figure, so much so that a legend was build around her and attempts were made to make her into a conspiracy victim (which seems unlikely as far as my amateur knowledge goes). I'm happy to stick to one of the various legendary versions, as in this FM, instead of the much less palatable historical one, but I still wonder. Anyway, she's a good protagonist for a gothic horror story with a classical romantic touch, and I'll follow the version presented in this FM campaign with much appreciation.
Sensut on 10/11/2008 at 12:33
Thank you! I will keep your comments as well, and the list is growing only :cheeky: Anyway those wodden things was fixed in the last version.