Sensut on 18/2/2008 at 07:34
Thank you.
It's worth something if Yandros says one like this. :thumb:
@ DZ73 - This actually not too work only entertainment. :D The man hates his real work generally, but I would like this being it. :erm:
DZ73 on 18/2/2008 at 19:39
Well, even better then, sensut...I surely was entertained as well...thanks again !
shadow*jewels on 20/2/2008 at 05:18
Sensut, this should be your "real work". This was a fabulous mission. The story was well thought out, and engrossing to play through. Visually beautiful. Game play was fun and different enough to be fresh.
I had a great time playing this, thank you so much.
Dussander on 24/2/2008 at 13:58
Thoroughly enjoyable, well-paced and planned. It's also nice to have a mission you can ghost - it made certain routes more challenging.
AerisNoir on 24/2/2008 at 20:04
:o I don't want to reopen the Bathory1 thread and I have one question which I really can't solve, which will probably be very small..... .... sneaking my question in here, is that okay?
After I placed the sign key into you-know-what... what opens/unlocks/reveals/stops/starts/appears/disappears?
I'm really glad nothing jumped my neck or something... but the doors are still closed >.>
So far, it's been great fun!
Something I want to share, in the clocktower... I bashed the mechanist's skull in (cause I love hammerites) and the guard attacked me... we did a run around the other room before I dashed back in, and shut the door. Guard opened the door to try and enter, and I shut him out again (it took him a bit longer to realize it was his turn to open the door now). When he did, I had already swung my mace overhead and landed it in his face, shoving him onto the other side of a closed door once more.
Repeated this every time he opened the door, untill he fell dead at my feet :laff: no damage on my side.
AerisNoir on 25/2/2008 at 18:16
ah right..... now I see....
My game was glitched guys... the sign key did nothing, after a reload of a previous safe it did what it had to do. :sweat:
*plays on*
Brooklyn on 25/2/2008 at 23:50
I find myself with the difficulty in expressing my admiration for your genius, Sensut, without slighting all the other great FM authors.
Your work has a certain extra immersion, because you reinvent but stay true yet parallel somehow. What I am sure of is your devotion and my appreciation of your work.
Dawggon on 16/5/2008 at 00:54
Playing through again after a hiatus. Where is the lock for the oroborus key #3 that I have? Is it in the dark tunnel called "emergency exit" or in the chapel, or crypt? I've looked all over and cannot find it. Playing on expert.
Marveling at the architecture and atmosphere again. Great FM!
oh, good grief...I found it. Silly me had tried the lock earlier
Ravenhook on 7/9/2008 at 12:45
:D Ok I'm thicker than, thick jack clotts sitting in the stocks and getting pelted with rotten tomato's..but where the hell is the room where "your Keys" are hidden, I'm next to Rozi's room but can't find anywhere else too look.
I have all the other keys and the scalpel but not my keys...HELP please...I'm going mad.
Thanks
Ravenhook on 7/9/2008 at 13:07
:D Hooray found it..thought the staircase next to the small room with the servant was one I had used before.
Great mission as was number 1, after this one its on to number 3...what a treat.
:thumb: :thumb: