szabikka on 6/12/2021 at 08:11
Thanks for the FM Beltzer! It was a blast to play. Very well done! :)
baeuchlein on 7/12/2021 at 00:19
I have tried the DML fixes for performance problems on two machines with low-performance graphics hardware now. One is a machine with an Intel G43/G45 chipset with built-in graphics hardware, the other is a notebook using the Intel processor graphics of an old Core i3-2350M CPU. In both cases, the serious lags that occurred while looking into the streets below vanished almost completely when adding the DML's and restarting the (first) mission. Less serious lags, occurring because of a wide view over the rooftops, did persist, of course, since these have other reasons than performance-eating graphics for particles.
Good job, these DML's!:thumb:
Beltzer on 7/12/2021 at 06:40
szabikka: Thanks. I'm glad you liked it.
baeuchlein: That sounds very good. They do a great work.
Kubrick on 14/12/2021 at 15:35
Quote Posted by vfig
DML patch for those experiencing performance problems on the streets due to excessive particles:this greatly reduces the number of particles used to shroud the streets below. it also enables the normal efficiency mode for these particles and the dust mote particles in some rooms in the mission, so they don't take any cpu time when not visible.
* (
https://www.dropbox.com/s/r656ivqyavnk17d/Lonmore-v1.2-lessparticles.zip?dl=1) download from Dropbox
* unzip the files into the FM's folder (e.g.
c:\Thief2\FMs\Lonmore-v1_2\)
The mission has gone from literally impossible to play for me due to previous performance issues (framerate was so low that mantling utterly failed, the game thought I was letting go of space bar) to normal low framerate in some areas do to my computer being old, as I may get with big missions like this one. Absolute improvement, thank you so much. Will play now.
vfig on 14/12/2021 at 23:31
i have updated the lessparticles dmls. (
https://www.dropbox.com/s/r656ivqyavnk17d/Lonmore-v1.2-lessparticles.zip?dl=1) the download link is unchanged.
this update makes the particle density in the street shroud more consistent with the unpatched mission.
previously i had just set all the particle systems have the same (much lower) number of particles, as i just wanted to do
something to get framerates up; but Beltzer had given each a number that correlated with the size of the brush for consistent density. my previous patch would therefore look a inconsistent between streets or at street corners. this updated version does a better job of respecting Beltzer's visual design while still performing well. (and i have to say i think the shrouded streets is a great idea!)
baeuchlein or fortuni or whoever is thinking of including them in FMDMLs: please feel free to do so if Beltzer is okay with it, but use the updated version. the dmls
do not have a fingerprint in them, because i could not see a reasonable way to target the current version of the mission and not future versions that might have similar adjustments to the particle systems. (oh le corbeau, why could you not just let us use a sha hash of a .mis for fingerprinting...)
fortuni on 14/12/2021 at 23:56
Beltzer is happy with the dml's being included in the next FMDML package.
As for Fingerprinting IIRC Jax chooses one goal linked object and 5 other random objects from the mission as fingerprint targets, doing that should mean if there is a further update to the dml the fingerprint will still work. The only need to be change the fingerprint is if the author releases an update having changed the specified goal/related object or deleted one or more or of the random targets.
Beltzer on 15/12/2021 at 06:53
Quote Posted by vfig
i have updated the lessparticles dmls. (
https://www.dropbox.com/s/r656ivqyavnk17d/Lonmore-v1.2-lessparticles.zip?dl=1) the download link is unchanged.
this update makes the particle density in the street shroud more consistent with the unpatched mission.
previously i had just set all the particle systems have the same (much lower) number of particles, as i just wanted to do
something to get framerates up; but Beltzer had given each a number that correlated with the size of the brush for consistent density. my previous patch would therefore look a inconsistent between streets or at street corners. this updated version does a better job of respecting Beltzer's visual design while still performing well. (and i have to say i think the shrouded streets is a great idea!)
baeuchlein or fortuni or whoever is thinking of including them in FMDMLs: please feel free to do so if Beltzer is okay with it, but use the updated version. the dmls
do not have a fingerprint in them, because i could not see a reasonable way to target the current version of the mission and not future versions that might have similar adjustments to the particle systems. (oh le corbeau, why could you not just let us use a sha hash of a .mis for fingerprinting...)
Thanks. I made a link to it in the first post.
onetruekeeper on 15/12/2021 at 10:55
I found a vault key at the south side then when I teleported to the north side that vault key disappeared ! I found a vault key at the north side but I cannot complete the optional goal of finding two vault keys. What happened?
Beltzer on 15/12/2021 at 13:17
Quote Posted by onetruekeeper
I found a vault key at the south side then when I
teleported to the north side that vault key disappeared ! I found a vault key at the north side but I cannot complete the optional goal of finding two vault keys. What happened?
teleported to the north side ? I guess you mean that you do not have it in part 2? That's the way it should be.
There is
two vault keys in part two. Which one did you find?
Sir Reginald on 15/12/2021 at 16:06
Fantastic Mission Beltzer! totally agree with the eye candy and rooftop highways! Thank you for taking the time and effort for all of us to enjoy! Could I have a more direct hint for the 2 vault keys in Mission 2?