AntiMatter_16 on 3/11/2011 at 08:53
Did I never make a loot list for Mine Saga's End? Oops.
Phat lewt
10 gold - lucky coin in east-west canal
10 gold - lucky coin on stone fencepost, east side of canal
10 gold - lucky coin in southern east-west sewer tunnel, in front of irons bars and near crumpled note
10 gold - lucky coin in sewer beneath SE manhole cover
10 gold - lucky coin beneath east side manhole cover
100 gold, 100 gems - Necklace behind iron bars in north-south sewer tunnel
5 gold - ancient coin in north-south canal, near bridge
15 goods - statue in east-west canal
20 goods - lost city jar in crate on second level of brick machinist building
40 goods - bag of spice on grating near smelter on first level of machinist building
75 gold - Gold vase on windowsill of apartment
20 goods - lost city jar on first floor of locked house with Burrick head
5 gold - ancient coin beneath grate leading to kitchen closet in Lord Francis' home
50 goods - Rolled tapestry in blue chest, beneath stairs in Lord Francis' home
10 goods - plate on kitchen wall in Lord Francis' home
50 goods - fine wine in kitchen cupboard
10 goods - plate above fireplace in Lord Francis' home
50 gold - pouch on Lord Francis' belt
50 goods - purple vase on first floor of Lord Francis' home
50 gold - coin stack in moneybox on top of bookshelf in Lord Francis' study
50 gold, 50 gems - diamond ring on wood paneling in Lord Francis' bedroom
50 goods - Green vase on second floor of locked house w/ burrick's head. (rope arrow and open shutter)
Gold: 385
Gems: 150
Goods: 315
Total: 850
Key to 1st floor on Machinist's Building - 2nd floor of machinist's building
Key to toolchest on first floor of machinist's building - under table in smelting room
Key to front door of Lord Francis' home - on end table in Lord Francis' bedroom
Equipment
Sword in locked chest on second level of machinist's building
Blackjack - on table in locked building with Burrick head
Arrow - In Archer's quiver
3 water arrows in canal
1 Moss arrow in South Sewers
2 Moss Arrows in North sewers
1 Rope arrow in North sewers, accessible from canal
1 Flash mine in crate on second floor of Machinist's Building
1 Active Mine in sewers beneath Lord Francis' house
Lockpicks in toolbox on first floor of machinist's building
Readables
Eviction notice, on apartment door
Scarlet Veil Advertisement - In sewers (after reading eviction notice)
Dating Guide - Francis' Bedroom
Francis' Journal - Francis' Study
Poem - first floor of locked building with Burrick head
Journal - Second floor of locked building with Burrick head
Lord Soth on 16/2/2012 at 20:19
How do i kill the red deamon things, i can not find teh spell or any other way and ive used up most my weapons on them.
gnartsch on 16/2/2012 at 22:19
Quote Posted by Lord Soth
How do i kill the red deamon things, i can not find teh spell or any other way and ive used up most my weapons on them.
Maybe I am completely off, but I *think* you can throw
the hammer at them that can be found somewhere in the mission.
Lord Soth on 16/2/2012 at 22:32
Yeah i looked at that painting and thought that a hammer might be used but can not find one that looks like it might be used. how will i know this hammer, i found a few but they all look the same.
Sticky Fingers on 17/2/2012 at 04:53
I'm no ghoster, normally, but I found ghosting past those daemons nicely challenging, but definitely not hard.
gnartsch on 17/2/2012 at 10:12
check this:
Quote Posted by AntiMatter_16
You have a few options available. There's a book in the
mage's tower that references a spell.There's also sort of an easteregg item around that could help you destroy them. There's a hint about it in the
high priest's quarters. You might find something like that in the
attic of the lodge...
AntiMatter_16 on 24/7/2013 at 21:41
Updated Mine Saga to 1.1a
Now requires NewDark.
Changes:
Doubled Lightmap Resolution
Re-rendered lighting in 32 bit
Alternate starting point in Darkstone Mine for Hard & Expert
Added some new areas in Darkstone Mine, and improved the mine cart tracks
Minor terrain work on Mine Affairs, Bonds of Mine, and Mine Saga's End
Reworked room brushes in Bonds of Mine to provide better sound propagation, and in Mine Affairs to a lesser extent.
Wraiths now have shadows, ironically making them easier to see.
Slightly increased the damage dealt to the wraiths by the workman's hammer
Broken bottles create a WineSplash, which turns into a WineStain, rather than simply creating a WineStain
Reworked and adjusted EAX settings in Darkstone Mine, Mine Affairs, and Bonds of Mine
Removed DromEd 1.18 Pickpocket count compensation, since Newdark fixed that, and the fix now reduces the total pickpocket count by 1 needlessly.
Bunch of other nitpicky stuff.
You can download the updated version in the Original Post.
Florian on 24/7/2013 at 22:26
Strangely enough I cannot start the updated campaign via DarkLoader as it seems to unpack as whole folder in my T2 installation. Is it possible to repack it so that it will function also with Darkloader?
Thanks in advance
AntiMatter_16 on 25/7/2013 at 07:44
Yeah, that was my bad. Uploading a new version now... >_>
FKenFord on 25/10/2015 at 21:26
Quote Posted by Lord Soth
Yeah i looked at that painting and thought that a hammer might be used but can not find one that looks like it might be used. how will i know this hammer, i found a few but they all look the same.
Hmm... I'm revisiting this on Expert. I am unable to find the
Workman's Hammer. I found
two hammers in the library attic, but
neither behaves like a weapon, and
throwing either appears to do nothing.
I tried
fire arrows and holy water arrows on the wraiths with seemingly no effect.
Can someone give me more hints? Thanks!