T2 Cryptic Realms 1.19 New Dark (14/10/2012). - by Sensut
Dafydd on 25/9/2012 at 08:03
Sensut, my thought is that missions can be made to be both combat-friendly and also ghost friendly without too much trouble; that way, players can choose which way they want to play it.
Take the mummy in the room with the Sun God's book. There are already two ways to get the book and get out alive, depending on one's style of play:
* You can grab the book, fight the mummy, kill it, then leave.
*
* You can grab the book and quickly run to the wall that separates the book room from the corridor outside, then hide there however long it takes for the mummy to calm down. (Yes, he's alerted; but I didn't alert him: He materializes already alerted. So that's not a ghost bust because it's scripted.) After he calms down, it's possible to sneak past him without an alert.
So you see, two different ways to play, and the player gets to choose. Freedom of choice!
The other encounters could have been created the same way, giving players the choice of how they prefer to play.
Also, please note regarding the "ruined tomb" secrets that my preferred way was not to make the game "deaf and blind," but rather to leave an option for ghosters to time the door-smashing such that the AI is out of earshot. If the player mistimes it, the AI alerts and starts hunting... so the player must load a savegame and try again. Players who like to fight can simply attack and kill the AIs... everybody's happy.
If you can add another style of gameplay (ghosting) without detracting from the style you have in mind (Garrett the MMA champion), why not? You can reach more people and give them what they want. Your FMs are already beautiful, scary, and challenging; you can make them flexible as well -- without in any way diminishing the fun of fighting the undead, for those who prefer it!
Dafydd
Sensut on 25/9/2012 at 10:20
My intention was exactly the opposite, to force the player for fighting (and even not sufficiently). Anyway, you need to kill almost everybody to collect the maximum loot (a couple of zombies contains gems), to find all of the secrets and enjoy the spell effects. I don't want to modify anything in this mission and let's call simply an action mission not for ghosters. There are many of such :D .
MrMunkeepants on 25/9/2012 at 18:25
Quote Posted by Sensut
Time for an update and a color bonus version!are you (or anybody else) able to post screenshots of the color version?
nickie on 25/9/2012 at 19:37
Thank you Sensut - this was amazing. I've played the black and white and the colour version now and it's just fabulous. Loved every minute.
Sorry MrMunkeepants, I'm a bit busy at the moment or I would post some colour shots. I did find the colour version easier to see everything though, if that's any help.
Philflound on 26/9/2012 at 02:55
Awesome game. Took me several hours. Got 14 of the 15 secrets on my own. Short 194 loot though and I was very thorough.
One thing, I never used the crowbar. What's it for?
Phil
new lomondtaffer on 26/9/2012 at 17:51
WOW! just....... WOW! Thanks for bringing so much artistry to this game. Every time I've been killed so far, it's because I'm just standing around gawping at the statues... or whatever awesomeness has just caught my eye.
Seriously, thanks for all the beauty and spookiness. Having a ball. Know I'm not the only one.....:ebil:
Sensut on 26/9/2012 at 18:19
Thanks ;) . Opened the mission in this "new" Dromed and just wondering how much I could improve on it now with these new opportunities, but rather I not deal with it anymore :tsktsk:. Better I start a new mission from scratch.
Gloria Creep on 26/9/2012 at 23:28
Csabi, I just replayed the coloured mission. Looks great BTW.
I found a small bug, which didn't occur on the black and white version betatest: when you're in the part with the demons and the dancing haunts, walking along the corridor, you need to pick up a candlestick from the wall to get to a secret. The secret ticks off, but the armoire doesn't go back to let the player pick up the loot. I thought you wanted to know.
I'm so looking forward to a next mission of yours (also betatesting???).
:angel: