lan on 29/12/2008 at 09:33
how do i get the hermits weapons to kill the brides?
Sensut on 3/1/2009 at 21:53
I have some news (
http://www.ttlg.com/forums/showthread.php?p=1789251#post1789251) HERE, and finally I'm closing this project. Because Thief has no hungarian support, I decided that I do a separate version only in hungarian. Thanks to Gyorgy Koszeg we managed to made it and now it is available. The final 1.2 english version contains the Italian translation as well by Krenim. The simple patches are available for both versions.
The changes are:
- miss 1 - the basement ramp lever now will be available only in the right moment.
- changed the "lich" in the catacoms with a regular haunt.
- miss 2 - added the compass to the inventory.
- fixed the fast thunder sound repetion at the hermit's lodge.
- miss 3 - fixed the "6" button on the puzzle table.
- fixed the signs on the Objectives screen.
- added the missing "vinegar" webbed icon for the player.
- some other text corrections and texture fixes.
At the same time I want to say a BIG THANK YOU for everobody, who played and supported this campaign during this time :thumb: , and now I'm back to the Bathory campaign. :sweat:
Sensut on 5/1/2009 at 07:10
Thank you pavlovscat, Moghedian and Brethren for the mirrors :thumb: .
frobbin hood on 6/1/2009 at 22:20
Oh dear, I must be missing something obvious here - no one else has got stuck....:o
I'm under the throne room at the barred door to the tombs - the note on the door tells Radu to come to Stefan's hideout. Do I need to follow - if so where is it?
A hint on what to do next please.....
Sensut on 7/1/2009 at 06:56
You can break the woods on the window with the sword, then use the crowbar to open both grates.
frobbin hood on 7/1/2009 at 08:28
Thanks Sensut :thumb:
Broke the wood, but never thought to use the bar.Doh!:rolleyes:
Great series of missions - even after having played the originals.
Ermana on 9/1/2009 at 00:18
I just finished Dracula together with Bathory Chapter III. These both series are amazing, I loved many authentic objects, proper names and historical readings. Level design really catched the atmosphere of original story.
Big THANK YOU for such huge work! Good luck with future missions!