Ieldra on 16/11/2008 at 09:01
Quote Posted by Sensut
No, it is not normal. The sword is falling in front of you right at the start.
OK, I didn't notice, and left the sword on the ground. It was inconvenient, but I could finish nonetheless. But why do you start with the staff in your inventory, but need to pick up the sword?
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The compass is in your inventory
I definitely started part 2 (The Return) without a compass in my inventory. I've re-started this mission twice from a save at the end of The Love Thief, and it's always the same. No compass. Not a big matter, but it might be a bug.
Sensut on 16/11/2008 at 09:06
:D The sword falls out from his case while he jumps over on the wall. Just a thing.
Oh, in PART 2 ? In part 2 is no compass.
Sensut on 16/11/2008 at 09:18
Quote Posted by Sensut
:D The sword falls out from his case while he jumps over on the wall. Just a thing.
Oh, in PART 2 ? In part 2 is no compass.
The things like this are for the mood of the variety only. What would the game be like if there would be everything there in your flat bag ready? :p
Ieldra on 16/11/2008 at 09:53
Quote Posted by Sensut
:D The sword falls out from his case while he jumps over on the wall. Just a thing.
:D Accepted.
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The things like this are for the mood of the variety only. What would the game be like if there would be everything there in your flat bag ready?
More convenient? In the prologue and in part 4, you start in your room and need to pick up some equipment. That's very much OK, almost like it should be. But if you start "on expedition" and the story doesn't say you've lost anything, then I'd expect to carry my things from the start.
I haven't run out of questions yet: What are differences between the "sneak" and the "fight" difficulty level? The naming lead me to believe there might some unavoidable fighting (or, for part 2, *more* unavoidable fighting) in the highest level, so I played only on the second-highest level. Is this correct, or is the only difference in the loot requirement.
Sensut on 16/11/2008 at 10:13
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I haven't run out of questions yet: What are differences between the "sneak" and the "fight" difficulty level? The naming lead me to believe there might some unavoidable fighting (or, for part 2, *more* unavoidable fighting) in the highest level, so I played only on the second-highest level. Is this correct, or is the only difference in the loot requirement.
Just go up to the Darkthrone and you'll see the differece :ebil: . But not only in this mission, in each missions are differences (more or less AIs, loots, items etc.)
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But if you start "on expedition" and the story doesn't say you've lost anything, then I'd expect to carry my things from the start.
This would be in this manner if you would start from home or from an arsenal always. But in G.'s case, he starts with it what there is at hand.
deathshadow on 17/11/2008 at 06:12
I was never able to play this on the original release because it crashed hard - I'm hoping this one works well, especially after the Bathory series which I enjoyed immensly.
Ieldra on 17/11/2008 at 09:35
Finished part 4. You have a knack for impressive architecture, Sensut. Poienari castle in part 3 and the Darkthrone castle are amazing. This just shows what you can do with a 10-year-old game engine despite its limitations.
A question about a secret in part 4: Under the sarcophagus in the catacombs, there is only an empty cavity. Is this supposed to be empty or have I overlooked something?
There also is a dead end on the stairway you can enter from the room behind the library, if you go up. Is there anything beyond the grate? I couldn't find a way in.
As for the mission itself, the story pulled me forward, and the climbing sequence is very well done. I did expect some undead, but their number was unexpected. I got fed up with them fast, especially with all the backtracking up and back down within the castle, and ended up killing all of them. Not exactly how I prefer my Thief missions :cheeky:, but seeing 54 kills in the debriefing statistics does give, in this case, some satisfaction.:cheeky: I also almost managed to get stuck on the roof: When reaching one balcony with a guard and a note on the sill, Gellert casually mentions that he might be able to get up to the roof from here. The fact is, you *can* get up to the roof from here, before having gone through the throne room, so that the door back down is still locked from the other side. If you haven't already collected some slow-fall potions, you can get stuck up there, given that it is often not possible to climb the same rope down you used to go up, depending on its placement.
The story continues be interesting. You manage to put an epic aspect into it which is quite rare for a Thief FM sequence (of the OMs, only TDP does it with any success), but it does get confusing where aspects taken from various disparate sources don't seem to fit together very well. Especially the Belial connection, even as re-interpreted as it is, looks out-of-place in more than one way, although I now understand better why you put it in the Bathory campaign as well (BTW, nice foreshadowing elements down in the catacombs and in the library). More about this and other aspects that seem inconsistent after I've finished the campaign. You also cannot avoid to notice that the story shadows the classic storyline for the first two missions, and then veers off on a tangent. I'm still not sure what bringing Dracula to the Darkthrone is supposed to accomplish. The notes for part 3 or 4 say he will then leave the world forever (why would he want this as he appears to?), but from the notes for part 5 I gather that this doesn't happen. I'll continue to try and make sense of it, maybe part 5 will resolve these elements...
Sensut on 17/11/2008 at 12:43
Quote Posted by Ieldra
A question about a secret in part 4:
Under the sarcophagus in the catacombs, there is only an empty cavity. Is this supposed to be empty or have I overlooked something?
There also is a dead end on the stairway you can enter from the room behind the library, if you go up. Is there anything beyond the grate? I couldn't find a way in.
There is a mask loot under the sarcofagus. It's not empty, I checked right now :confused:
You can't pass the grate in that way, but the way ends in the Earth chamber.
Unkillable Cat on 17/11/2008 at 15:53
I've looked around here, but can't find the answer:
Where do I find Dracula's sword and the souvenir in the first mission?
Sensut on 17/11/2008 at 16:32
Quote Posted by Unkillable Cat
I've looked around here, but can't find the answer:
Where do I find Dracula's sword and the souvenir in the first mission?
In the cache, a door on the ground beside the big hall doorway.