fortuni on 24/3/2022 at 14:40
Just finish playing this mission which I have never played before, and it's brilliant even if it's slightly on the barking mad side (sword wielding goblins riding piggy back on spider for example) but just great fun from beginning to end, so thank you Intruder for half a day of unadulterated silliness.
PS. The only thing that I found annoying was the flee point of one of the Dwarf's (1246) in the tavern is upstairs, but the dwarf is to fat to get through the doorway at the top of the stairs so gets stuck (I'm guessing Newdark might be to blame, or too many roasted burricks). As I didn't have anything left in my weapons inventory that would kill him, I had to reload from an earlier save so that I had enough fireball spells in order to do the deed. We might be able to resize the dwarf (what do you call a dwarf with restricted height? Dwarf Dwarf? Mini Dwarf? Shorty?), anyway we certainly wouldn't change the position of the flee point without the express permission of the author as it's a fundamental change the the games design, if you have a thought as to what you think is best let us know.
dovahkinia on 25/3/2022 at 18:13
Great mission, wish there was more D&D inspired missions out there
downwinder on 25/3/2022 at 20:04
there is one other dovahkinia,trying to think of the name of it,but you pick a class at start was very rpg like with close quarters/small outdoor area with i think troll type enemy's
i do remember to end mission you had to drop in to a small water chute in a room you access with a key i think
i know one class was warrior and mage i think with rouge option maybe? it might be 2 other missions i am mixing up also
Aemanyl on 26/3/2022 at 08:11
Quote Posted by downwinder
there is one other dovahkinia,trying to think of the name of it,but you pick a class at start was very rpg like with close quarters/small outdoor area with i think troll type enemy's
i do remember to end mission
you had to drop in to a small water chute in a room you access with a key i thinki know one class was warrior and mage i think with rouge option maybe? it might be 2 other missions i am mixing up also
Hero Quest by Sperry.
baeuchlein on 28/3/2022 at 22:04
Quote Posted by fortuni
The only thing that I found annoying was the flee point of one of the Dwarf's (1246) in the tavern is upstairs, but the dwarf is to fat to get through the doorway at the top of the stairs so gets stuck (I'm guessing Newdark might be to blame, or too many roasted burricks).
It's not NewDark, and it also affects Dwarf 1327. I just checked in OldDark. While none of the Dwarves was cowardish enough to flee, I managed to get the last Dwarf standing to pursue me up the stairs, and when I went through the door, Mr. Obesity victim couldn't follow me through the doorway, no matter how much I tried to help him. So I whacked the fat swine to his death to release him from being trapped in the doorway forever. Checking out the savegame in DromEd showed him to be object 1327, not 1246.
I assume that all these Dwarves are too large to fit through the door, and the only good solution would then be to enlarge the door, I guess. Second option would probably be to re-size the Dwarves.
Btw, there's also a Troll or Ogre in a cavern at one end of the lava river. A crudely written "go away, stranger" sign made of wood is fixed to the left of the cave's entrance. This large monster is unable to leave his home. I guess this one is too large for that doorway, just like the Dwarves. However, since this guy usually won't be a problem even if he blocks the entrance for all eternity, he probably should not be changed in any way.
dovahkinia on 29/3/2022 at 18:43
thank you downwinder and Aemanyl, will check it out