Dafydd on 18/5/2008 at 06:06
Ack, I can't find the Meters room. The only room I found with a lever on the floor was across a long metal bridge, with a beefy guy inside, and a smelting or forging pot. I couldn't see that the lever on the floor there did anything... nothing in Jimmy Kimmel's room appeared to open.
I'm in the corridor with Soul Kimmel's room; a stairway is at one end, and at the other is an empty wagon or somesuch (also another stair nearby). There's that bridge I mentioned, leading to the room with the Guardian and the other AI -- the room you access through the secret passage in one of the workshops. Is the Meters room near there, or am I in entirely the wrong place?
Thanks,
Dafydd
Aspirin on 18/5/2008 at 08:23
Dafydd: cross the long metal bridge back. Turn right at the end of passage. Turn left at the end of passage. And you'll see the door to meter room...
As answer to second part of your post: yes, you are in the right place - check one of doors...
DirtyBurrick on 18/5/2008 at 08:49
I think it's great how DrK keeps making each mission better than the previous one. Definitely have to admire the creativity here.
Which makes me ponder a few things.....one, how the rest of the Rockbourg series will continue to blow us all away, and two, what DrK has planned for the next FM and/or campaign.
(after seeing you conquer creepy, tense, and scary atmospheres, I wonder what it will be like if you take a shot at something humorous)
As always, great job.
bob_doe_nz on 18/5/2008 at 09:29
Quote Posted by DirtyBurrick
Which makes me ponder a few things.....one, how the rest of the Rockbourg series will continue to blow us all away, and two, what DrK has planned for the next FM and/or campaign.
More of those creepy zombies. I back stabbed the one in the
prison in the dark zone, and walked up to it. What I didn't realise was that it was a zombie. So imagine my scream and a mad rush for the Escape key when I saw it come back at me.
Aspirin on 18/5/2008 at 09:47
Abandonned mine ? Full of zombies ? :)
DrK on 18/5/2008 at 11:14
God I love your reactions about the Dark Zone, it's perfect :laff:
Poor Lawviz, you had to Rickroll yourself to face the dark zone, now THAT is creepy...
About Shadows of Eidolon, I just saw screenshots of it and I remember I played it once. It didn't effect me that much, good ideas overall but I dunno, maybe not well accomplished for me.
Yaldabaoth :
You must bring back the Book of names, you'll keep the stones with you.
Gillie :
First number is hidden behind a prison, which is a cage. Look for a number behind a cage.
Second number is hidden in a hole above the abyss. Where there is a thin rail there is a lamp with a hole just under it.
Third is composed by the hung bodies, look for a room with bodies suspended in the ceiling, and count them.
Fourth, near the code door there is a room with a button far in front of you, hit it with an arrow.
Reaper :
I don't remember which one goes where
For water, you need the bag of fish scales (South star kitchens) and the flask of distilled water (Workshops 1A)
For air, you need the broken air crystal (South star scriptorium) and the Elemental's breath (Thales quarters in South star)
Lawviz :
You need Telliamed scripts. If you can't install it, it means you downloaded a corrupt file, I dunno. Sorry but I can't install it for you ;)
Dafydd :
In case you didn't notice there are plaques near each workshop or each door, with the names of the rooms written on them. You can thank Gaetane for that, at first there was nothing to tell you which room you're in.
What will be in the next mission (attention spoilers) :
............................................................................................................................................................
............................................................................................................................................................
............................................................................................................................................................
Yeah right, keep dreamin' taffers !
:cheeky:
Sticky Fingers on 18/5/2008 at 11:30
Quote Posted by DrK
What will be in the next mission (attention spoilers) :............................................................................................................................................................
............................................................................................................................................................
............................................................................................................................................................
Yeah right, keep dreamin' taffers !:cheeky:
Evil, evil man :joke:
Dafydd on 18/5/2008 at 12:01
Thanks, Aspirin; I have now found the Meters room. But now I find I need a key to get inside!
All right... who's got the key?
DrK, yes, I know about the plaques; I just miss them sometimes because they're fairly hard to notice unless you're looking for them.
Dafydd
DrK on 18/5/2008 at 12:04
You need Kimal's key to open the meters room, you can find it on his belt. Soul Kimal is in front of the guardian in the workshops.Quote Posted by Dafydd
I just miss them sometimes because they're fairly hard to notice unless you're looking for them.
This is why you must take your time to play my missions. It's all about details and subtlety (like BA loves to say) ;)
Dafydd on 18/5/2008 at 12:21
DrK, yeah, I found it as soon as I posted here (
the only guy with a key I didn't have on this level).
Quote Posted by "DrK"
This is why you must take your time to play my missions. It's all about details and subtlety (like BA loves to say)
Um, thanks. The point is that I'm ghosting, so I can't just kill or KO the AI... I have to continually duck and dodge around them. That means sometimes I miss something I would have seen had I the leisure to examine everything carefully... that is, were I taking out AI as I went along.
Dafydd