Nightwalker on 27/9/2002 at 12:06
If a guard falls in the water and drowns, it doesn't register as you killing them, so you can get away with it. In some levels, like Durant, you can also use things like frogbeast eggs, which also don't register as you killing the guard. I've never tried drowning the guards in this one. I like the sneaky aspect of going through the streets.
As for ghosting it entirely, someone at the Eidos forum is attempting it now. If your interested, his name is Vanguard and he'll probably post a report (
http://forums.eidosgames.com/showthread.php?threadid=1178) here when he's done.
Goldie81 on 27/9/2002 at 12:09
Nightwalker:
[SPOILER]In the library where there's a mask on a table in the middle, there is a book in the shelf near the door. I push it but can't figure out what it does. You know?[/SPOILER]
Zapman on 27/9/2002 at 12:13
Well, you're right when you say that you can't drown them, like blackjack them and dump them in the river. However, there's no rule preventing them to drown themselves. To let them take a voluntary dive, alert them and then run (look back a few times, they can lose your trail sometimes in dark areas) to a place where there's a big enough pool of water. Waist high does the trick in my experience, anything deeper is luxury. Now comes the tricky part. You have to somehow (don't ask me, every spot has a different way to do it) tease or lure them to the very edge of the water. Due to the engine, they can actually walk over the edge, just like knocked out guards can "hover" because their feet are still on the platform you're standing on, while the rest of their bodies are in mid-air. Now all you have to do is get a live guard in such a position (patience is recommended) and then quickly save and load. On loading the engine will realise that guards can't walk on water, and it will drop the poor sod into the blue abyss. He will then drown, and you didn't do anything. It won't show up as damage dealt in your stats either. But he's dead, and that's the point.
Usefull on anything you aren't allowed to harm or that you can't harm because of big helmets ;)
Edit: the archer that bothered me... can be put down with a gas arrow. In fact, any police officer can be gassed without consequences. Now to me gas arrows count as a knockout, but the mission allows it. Strange.
Edit part 2: [SPOILER]that book opens a part of the bookcases along the wall on expert, revealing a niche where the mask is. Not on the display as in normal I assume.[/SPOILER]
Goldie81 on 27/9/2002 at 12:37
Hey cool :p
Gotta try that, probably solves alot :thumb:
Goldie81 on 27/9/2002 at 16:05
Nice Zapman! Very nice!
That picture should be in Hall of Fame or something :cheeky:
Sap'em on 27/9/2002 at 16:33
Does something I never heard of before and it works! Goldie is right that pic should go in a hall of fame or something, maybe next to the one of the 7th Crystal that shows something like 80+ bodies piled up in a nice hallway..
Zapman on 27/9/2002 at 17:57
Maybe I should post the pictures of the other half of the police force you encounter before you reach the guard station, who are also swimming with the fishes... but my brother just warned me about stroking my ego too much. He has a good point :rolleyes:
NightDreamer on 1/10/2002 at 18:35
Hi all.
How can i get into the evidence room?
i only have the guardhouse masterkey.
How do i use those buttons in the alarm control room?
Nightwalker on 1/10/2002 at 18:46
You need to post what difficult setting you are playing on for a lot of FMs. Things quite often change depending which one you're playing on.
In this one, on Normal, [SPOILER]you can just open the door on the top level of the jail. I don't have a save on Normal, so I can't go check, but I don't recall anything tricky about getting in.[/SPOILER]
On Hard and Expert, [SPOILER]first use the buttons in the alarm control room, because they open the actual evidence lockers in side the Evidence room. Then go into the room with all the skulls around the doorway that's in the hallway behind the lower floor of the jail. Go into the secret passageway from that room, climb the first ladder, then turn around and look behind you. :)[/SPOILER]