Keeper of Metal and Gold on 3/6/2001 at 22:36
HD, I explained a bit on FM zips in the thread with your question about making Dromed files playable in Darkloader
Glenn Italiano on 4/6/2001 at 06:17
Hey RiCh E I have just downloaded Smugglers Quest from the Keep of and gold site as Idrive web site was down
But anyway thanks for your help <IMG SRC="thumb.gif" border="0">
Warmjazz on 4/6/2001 at 20:16
what a great mission this is!! and huge!!(and i haven't even finished it yet)
one of the best missions of late, right up there with Durant, IMHO.
nice exploring and atmosphere, well done Rich E!
looking forward to the next one! :)
WJ
Kenzoid on 4/6/2001 at 21:43
A Smuggler's Request is by far one of the best FMs I've played! I've played through it twice now, but cannot open the safe. I can understand the clues list, but I'm obviously not calculating it correctly. Would appreciate more help. Thanks
comfortably numb on 4/6/2001 at 22:43
kenzoid, read this!!
SPOILER!!!
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">the mistake i made the first time i tried a combination of numbers was that i was looking at the number of machines in the room behind me and not the courtyard!! also you may have the number of "innocent" people incorrect also. Do you honestly think there will be INNOCENT people in the cells?? </FONT></DIV></BLOCKQUOTE>
i hope that helps ya :)
Martek on 23/6/2001 at 18:44
RiCh,
Excellent mission! You say it's your first mission. What a great show for a first mission. Have you made missions or levels for other games? (I used to make Doom levels, and some Quake levels - but nothing really since then).
This was a very long and tough mission. But it stayed interesting the entire time. Had a good story and a good level layout.
Anyway, here's my ending stats (Expert):
5h 51m 26s
3157 of 3977 Gold
7 of 11 secrets
5 killed (Blue Coats!!!)
As you can see, I may need to go back in and try to pick more pockets and find more gold.
5 Blue Coats killed!? Here's the story: After I finished the ship, I discovered I had forgotten to free the ship's captain. So I worked my way back to City Watch. Well, I got spotted. Next thing you know, four cops are chasing me as I am running to the bottom end of the City Watch shipping/receiving elevator. And there was already a cop standing by it (he had walked there earlier, ostensibly to take that gal to a cell - and I had already knocked her out earlier).
Well, he hears my running approach with the other cops shouting and in pursuit, and as I get on the elevator and hit the [up] button, he manages to get on it too! So up we both go up. He didn't attack me (acted as if he didn't see me but was aware of my presence).
So at the top, I got off and hit the [down] button. He managed to stay in mid-air while the elevator dropped below him.
Unfortunately, all four cops below had unluckily gotten themselves under the descending elevator, and were crushed! The fifth cop? That was the one in mid-air. After a few moments, he suddenly FELL! He died on impact. What a laugh all that was! I loved it - though I'm not sure if it "should" have happened.
One question: In "Thomas 'Headchopper' Brown"'s room, I could not figure out how to close the secret book-case door. Frobbing same skull didn't close it. I know I didn't need to close it, but in the spirit of the game, I wanted to close all the secret doors, to "cover my tracks", and not make it obvious the secrets had been discovered and used, or that it was a thief that found them.
Also, the torture area was pretty darn large (actually, massive) for its purpose. Doesn't seem like anyone would put in the kind of construction effort imparted into that area just for a few holding cells and a toruture chamber. But that's a nitpick.
Overal, a top quality, long and very interesting level.
Great Job RiCh!
Cheers,
Martek
Bruny on 23/6/2001 at 19:12
One of the things I learned about this mission playing the second time around, is how delightful it is to get the bluecoats out of the way. You can get them to chase you various rooms and doors then lock them in! I locked 4 of them into smuggler's house. That was a LOAD of fun. Reminds me of one of the things that was so fun about Bloodsport, where you could lock the guards into the jail cells. Did the mission designer plan this, knowing how much fun it was to do?
RiCh E on 23/6/2001 at 23:25
Great story Martek, I'm going 2 have to go and try that now :). No I've never made a level 4 any other game, I've only had a computer for a few years and Thief 1 was one of the 1st games I played. But I am working (slowly) on a new mission for T2 and I hope to have it in a beta state in about a month or so. I never had any1 beta test my first but I have some good beta testers onboard to iron out any problems b4 I release it.
as for the secret book case I don't think you can close it after its opened sorry! If I make an update I'll make sure you can close it after you.
As for your comments Bruny I did try and make so you could lock some of the gaurds in certain rooms I personally like luring the 2 guards into the room with the 2 other thieves in, and then jumping down below and watch the fight from a safe distance :)
Thanks for your kind words
RiCh
NoCokePepsi on 27/6/2001 at 04:37
RiCh E, I just finished "Smuggler's Request" on all three difficulty levels, and I must commend you on a very fine mission. It's obvious to me that you have a talent for this sort of thing!
You incorporated some of the most interesting elements from the LGS missions, like timed switches. I loved the secret passageways! :) "Headchopper" Brown. LOL!
I loved the ship. I thought it was the best-realized version of a ship in any Thief fan mission. I enjoyed tightrope-walking on the rigging. Very imaginative stuff.
The lightning was a good innovation! It scared the p**s out of me on a couple of occasions, including once when I was walking on the rigging.
The no-KO rule for bluecoats on Expert was cruel and unusual punishment for me, though. :p
Also, I thought it was strange that the Tavern didn't have a stairway to the upstairs. How do ordinary people (who are not thieves like us) get to the upper story of the tavern?
Thanks for the mission, and I eagerly await your next one. :)
DreamWalker on 27/6/2001 at 12:30
Hmm ... somehow missed that one. Just downloaded it from TTLG. Looking forward to playing it later on tonight. Thank you. <IMG SRC="thumb.gif" border="0">