Haplo on 22/2/2018 at 23:03
If I remember correctly, the guy who bumped his head and lost the key is locked up in the armoury. You need to find him first.
Lady Taffer on 23/2/2018 at 08:08
I did finally find the key that opens the door to where the note is. thanks. :D
tone_lord on 27/2/2018 at 23:58
Ready to give it up.
I have done what I am supposed to do to get the correct glyphs.
I went to Ricebug's site and got the correct order.
I watched the youtube video of the hatchway opening.
I frob the glyphs and nothing happens.
I wrote out all 24 possible orderings of the glyphs and tried each one in turn.
Nothing happens.
Not a happy camper right now.
Next day:
Loaded an earlier save and things worked. I can now comment on the mission.
I would suggest a few more clues here and there. I solved the combination on my own, but the Dead Monk's key was way too easy to miss. A subtle hint as to its location would have been appreciated.
Overall, it's a superb mission. I really don't mind difficult missions, and it's refreshing to have to work to finish one, as long as the work is rewarding and not frustrating, as some are.
The series of missions are all excellent. I was very glad to have an excuse to play the prior missions again. I had almost completely forgotten all of the details, as I had the missions themselves, so they were very fresh and seemingly new.
The series is a must play for all true Thief fans.
Haplo on 1/3/2018 at 23:29
Thanks, and I'm glad you could eventually finish it.
I haven't looked at this mission in years, so my memory is quite hazy.
As for your glyph problem, I'm suspecting NVScript not being loaded properly, but I'm not sure.
And as for Dead Monk's key, is that the key up in the hidden room in the roof? If yes, there is a hint about that area smelling bad, meaning there is a dead body nearby.
gregsoleman on 1/4/2018 at 12:11
I think I may have found a bug: I am playing Normal and the eight buttons in the green room don't have 4 letters and 4 numbers, but numbers 1 to 8! I thought this might be a simplified version because I'm playing on Normal, but the coded note still talks about letters and numbers. Sure enough, if I
press the correct sequence as if the top row were letters A to D and the bottom row were numbers 1 to 4, as shown in Fen's let's play, the gate opens. I have DarkLoader and all the latest patches as far as I know.
Inline Image:
http://webrightnow.co.uk/buttons.jpgUPDATE: Sorry, I must remember to read through previous posts before adding my own. Problem has already been reported!
Unna Oertdottir on 1/4/2018 at 12:25
Some buttons are letters which are saved in obj/txt. The textures don't show up because you use Darkloader.
Solution: back up the savegames. Uninstall the mission. Check the
Clean up your Files section in this thread
(
http://www.ttlg.com/forums/showthread.php?t=48202)
and install the FM again.
Or even better: use FMSel or NewDarkloader to play FMs.
Samantha1 on 4/7/2020 at 15:55
I´ve just finished this fanmission and I do have to admit that it´s the first of Haplo´s fanmissions that I didn´t drop:erm: not because the others were bad or sth. but because it always ends up with the undead appearing. Which I hate. Not that they didn´t appear in this one aswell, but they were far easier to kill than a bunch of haunts :cheeky:
I really love the design of this one, it looks beautiful. The story was great aswell. The only thing I can complain about is that it was pretty difficult with the puzzles eminently the glyph puzzle. I did not understand that after getting the machine to work, I have to remember the 4 glyphs that are enlightened through lightning beams. You can´t make notes in the game and you have to actually write them down. So Garrett could have said sth. like "I should write that down" or sth. Or just some hint that tells you that you have to memorize those 4 glyphs so you can go on. There was no hint or anything for it. In total there were too many puzzles imo, after some time it did get frustrating for me. But other than that, great mission! :)
trefoilknot on 4/7/2020 at 22:26
I could be wrong, but I think “of the sinister awakening” is similar in that it has no haunts or zombies. Similar scary baddies to a sorrowful farewell.
Also, among two storms and Library of Babel are excellent Halpo puzzlers, without any undead.
Samantha1 on 5/7/2020 at 09:07
You are not wrong that in "of the sinister awakening" there arent any haunts or zombies, but the undead monks there were too much. You have to fight like 10 at the same time so you have no way of defeating them without cheating (I always jumped over the fence and locked the gate so only one could follow and I could fight them one on one). there was not enough holy water, fire arrows or what ever so you could only fight them with the sword.
Great thank you, I´ll remember these two! :)
radogoal on 6/7/2020 at 11:54
i have a great problem
i got the ash and the esther, but what should i do now in wchich room to get the combination of glyphes ?