SneakyJack on 19/6/2010 at 15:32
DarkMax - would you consider releasing a 'Gold' or 'Deluxe' edition of this mission in the future? I love the setting and think the massive scale of it is alot of fun - but I think adding about a dozen or more guards, some servants and other NPC's (even if you just have them standing around in key areas) some more loot and a bit more story it would definitely take this mission to another level of greatness. You've built a brilliant 'base' of a mission it just feels empty. It could be blockbuster with a few more added elements!
I'm in no way discounting your work or telling you how you should build your own missions, just a humble suggestion. I had fun with it as-is but it would probably become a favorite with a bit more added to it.
She-Thief on 20/6/2010 at 19:16
I'm stuck with kittykat...where is the key?
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can't be me, i washed a few days ago:sly:
DarkMax on 20/6/2010 at 22:31
Quote Posted by She-Thief
I'm stuck with kittykat...where is the key?
_________________________________
can't be me, i washed a few days ago:sly:
It's
in the west tower on a table.:D
She-Thief on 20/6/2010 at 23:49
Got it! Thank you, DarkMax! Now I am finished.
Very beautiful mission! Thank you very much! :)
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can't be me, i washed a few days ago:sly:
bjack on 13/7/2010 at 02:15
Nice looking mission. A was short about 40 out of all possible loot. I found the AI to be a little easy to bjack. The moss and water arrows available are very generous. I only used one water arrow and that was kind of for fun. The AI seemed sort of a distraction to a "run of the house" type mission. I guess thisis what the author DarkMax was going for and if true, then it worked.
One question, is there a rope arrow somewhere? I wanted to swim in the pond and could never get there without one. I figure the loot I didn't get is in that pond.
Overall a nice mission. I'd give it a B+ overall. More than good enough to play, but is a little lacking in story and AI interaction. I am very glad DarkMax made ths one though. It was a good hour and 20 minutes of fun :)
bob_doe_nz on 13/7/2010 at 04:34
Quote Posted by bjack
One question, is there a
rope arrow somewhere? I wanted to swim in the pond and could never get there without one.
I figure the loot I didn't get is in that pond. There is nothing there anyway.
bjack on 13/7/2010 at 15:54
Quote Posted by bob_doe_nz
There is nothing there anyway. Well,I wanted to go for a swim... I was hot from running around the empty halls after I bjacked everyone :) Again, pretty nice eye candy in the game.
suewan on 16/7/2010 at 19:07
Can this uploaded onto another site pretty please? I'm having trouble with the site and its asking me to be a member...
redleaf on 25/7/2010 at 04:48
I think you have talent and a wonderful flair for the dramatic in your building!
This mission has wonderful things to recommend it: atmospheric lighting, excellent choices in textures, objects and ambients (music that wasn't too obviously music). I liked the solidity and fat chunkiness of the architecture.
But a lot of things were missing. There's not much to do to engage the player as he creeps through this lovely environment. And where was everybody? It seemed like a time when they should all be asleep in their beds, but nobody was home except a few guards??? Hardly any surprises. No secrets. And all those hidey-hole places like rafters with no rope arrows!
So much more could be done with this.
All that being said, I enjoyed playing your mission, and I really hope you make more! Maybe think about teaming up with someone who likes to write storylines and create situations and characters and gameplay.
That's what I'm doing now - to make my unreleased missions better before they're released. Hey, at least YOU released something - more than can be said for a lot of us taffers.