T2 FM "A Friend In Need" (Oct. 27/2005) - by SlyFoxx
fortuni on 24/11/2021 at 10:17
Your problem is due to the fact that the mission was made using DromEd Deluxe gamesys. Unless explicitly removed, this gamesys will have the "M-AlertCapHigh" metaproperty added to any object descending from the "Creature" archetype upon receiving either the "ProjStimX" or "AlertStimX" stimuli. These are never removed, so some objects end up with hundreds of the same metaproperty.
The reason why I didn't experience any corrupt saves or CTD was I was playing with FMDML package installed so the dedx.dml in that package was automatically being applied.
To fix your problem either re-install T2Fix (I suggest you update to (
https://www.ttlg.com/forums/showthread.php?t=149669) ND_1.27e that has a ton more fixes than 1.27d) and apply the FMDML package, you need to check 'Common Script Modules' and 'T2FMDML',
or install this stand alone dml (in both cases you need to restart from beginning of mission)
Code:
DML1
//T2 FM: A Friend in Need by Scott Murchison (SlyFoxx) / Fixes: prison_7.gam.dml
-ObjProp "Projectile" "DeathStage"
-ObjProp "M-SilenceEffectX" "Fungus"
-StimSource "Flame" "FireStim"
Receptron "Creature" "AlertStimX" 0020010A
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron "Creature" "ProjStimX" 00200148
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron "Human" "AlertStimX" 002000F7
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
LostCitizen on 24/11/2021 at 13:37
I will. As usual, thanks for fast reply and help. :thumb: EDIT: Mission this time successfully completed.