Martek on 13/1/2008 at 13:36
Quote Posted by Melan
WhiteFantom,
[SPOILER]It is found in the northwest.[/SPOILER]
More accurately:
on the city walls just west of the Coronet.Ah yes, that place.
I took care of that without holy water. :)
Jah on 17/1/2008 at 00:07
How do I get inside Tomlinson's? I've [SPOILER]used a rope arrow to get to the balcony, but the door requires a key that I don't have.[/SPOILER]
Melan on 17/1/2008 at 06:35
Jah,
[SPOILER]on expert, you can't open the window from outside. Look for another entry.[/SPOILER]
[SPOILER]Either climb a ladder to the west and jump across ledges to find a small grate-covered window, or kill the guards at the front and pick the lock. :thumb: [/SPOILER]
Jah on 17/1/2008 at 09:34
Quote Posted by Melan
Jah,
[SPOILER]on expert, you can't open the window from outside. Look for another entry.[/SPOILER]
[SPOILER]The window? The only frobbable thing on the balcony was a door. I'm playing on hard, btw. But thanks, I'll take a look at that ladder.[/SPOILER]
smithpd on 19/1/2008 at 03:58
I am just part way through this, playing in ghost mode, and I had to stop and compliment you, Melan. This is one of the best route finding and climbing missions I have ever played.:) Superb in that regard. Also great atmosphere and architecture. My only quibble with it so far is that I think the story is a little thin. But right now, all the motivation I need is pure exploration. I really like the way your make the player work for it (play actually) to find almost every bit of loot. Excellent, especially for a first effort.:thumb:
I have a couple of questions.
1) I found (
http://home.comcast.net/~smithpd1/thief/bad_debts_climb.jpg) (SPOILER) this place on the way to a large loot stash with a weird note. This is a great climbing puzzle. I have a question about this location.
[SPOILER]Below at ground level I found a door with crossed keys and haunt noises behind it. Can that be entered? From this side or by another route?[/SPOILER]
2) Also, I found a (
http://home.comcast.net/~smithpd1/thief/bad_debts_locked_door.jpg) (SPOILER) locked metal door with a lot of loot behind it but no key.[SPOILER]I was able to enter by exploring a powder barrel in front of the door.[/SPOILER]Is there a less destructive way in?
EDIT: I figured out the answer to the second question.
[SPOILER]That is the door to the landlord's room. Getting the landlord's key in ghost mode was a bit of a problem.:) I'll explain how I did it later.[/SPOILER]
Melan on 19/1/2008 at 13:30
smithpd, thanks for the praise. The first location cannot be entered (in this mission anyway). As for ghosting, except for one piece of loot (where it is debatable whether you are actually breaking ghosting), the entire mission can be finished that way... although not always easily (there are multiple approaches for the Coronet and the Landlord's key).
I am currently working on a mission which is similarly exploration-oriented, but with more climbing. Not that much story, though. :D
smithpd on 19/1/2008 at 18:13
Quote Posted by Melan
...there are multiple approaches for
the Coronet and the Landlord's key).
Yes there are. Only the
back entrance worked for me, and that was a challenge, perhaps because of an erratic patrol but also because the route I took was far from obvious. I am not complaining about a challenge. On the contrary. Missions that are designed for ghosting sometimes tend to be insipid, but yours clearly isn't. I'll explain in a written ghost report, after I finish.
I am looking forward to your next mission. I can forgive the story. If you want help with it, enlist my support as a tester. Keep 'em coming.:)
smithpd on 20/1/2008 at 06:41
This evening I completed the mission successfully in ghost mode.:) I missed quite a bit of loot, though. I am going back again on a BJ run to see if I can find more.
SPOILER ALERT: (
http://forums.eidosgames.com/showpost.php?p=723537&postcount=158) Here is my ghost report at the Eidos thief forum. Note that we do
not use spoiler covers in these reports. They are intended to be read without restriction by people who (I hope) are interested in the details. If any of you ghosters would care to add to our ghost reports, please feel free to join us. But kindly read the (
http://forums.eidosgames.com/showthread.php?t=30310) official ghost rules first, which makes it more likely that we are playing on a level field.
I found the ghosting game play to be quite good. It was challenging but standard except for one area, the
landlord's key. The main problem for me was finding a good route to position myself. Another difficulty I had was finding the exit. As reported by many here, I think that was too obscure, unless I missed something obvious. If so, please let me know.:)
Thanks again, Melan, for a fun mission.
MrMunkeepants on 21/1/2008 at 08:30
wow, Melan, I am impressed! I spent about 3 hours in-game exploring, and another 1 or 2 just getting lost and starting over :sweat:
there was so much creative architecture, I ended up walking around the streets looking up and trying to find more places to get to! I was frustrated for a while, when I kept pursuing difficult paths for no reward, but soon I realized that it was probably closer to reality than many other mission - cities aren't designed with a prize down every alley :p
I found at least two locked doors that I couldn't open - one between the start point and the landlord's place, and the other southeast of the coal chute (right next to the high-up fire arrows). speaking of high-up fire arrows, I thought I could see something on the roof of the building opposite the alley. any way over there?
Melan on 21/1/2008 at 10:40
Quote Posted by MrMunkeepants
I found at least two locked doors that I couldn't open - one between the start point and the
landlord's place, and the other southeast of the coal chute (right next to the
high-up fire arrows).
[SPOILER]They lead to the same place, which is an underpass with no loot or special significance (except for using it as a convenient shortcut if you are ghosting). You need the Public Works Key to open it.[/SPOILER]
Quote:
speaking of
high-up fire arrows, I thought I could see something on the roof of the building opposite the alley. any way over there?
[SPOILER]Can't get up there as far as I know, but then this is Thief, where taffers can get
anywhere. :D[/SPOILER]