Nightwalker on 7/9/2002 at 14:58
That's very good news, eepcat! Keep me in mind when you're recruiting betatesters for the next one. I'd love to do it. :)
Norman Druart on 7/9/2002 at 18:09
Got the last secret, thanks to eepcat and Nightwalker. I had looked there before, just not low enough.
It's a good ghosting mission as well. I ghosted all of it except for the police station lobby. I couldn't sneak through there from either entrance even after turning off the floodlights and using a broadhead on one of the light switches.
Question: I got the zombies to fight the cell guards but the spiders and outside guards don't seem to care about each other. Is this really the case?
Sap'em on 7/9/2002 at 21:12
Nicely done Eepcat!:thumb: Just finished on Expert. The only technical problem I had with the mission was two forced restarts due to a game engine error - something about too complex - locked up the game, but not the machine. I imagine it has something to do with the polycount.
I found all secrets too except for the one Norman Druart missed the first time around. Just a suggestion, but I don't think all those weapons were needed. Cut it back by a third and it would be a little more of a challenge. thanks for making such a great mission.
diana50322 on 8/9/2002 at 18:33
Great first mission. :thumb:
Quote:
I don't think all those weapons were needed. Cut it back by a third and it would be a little more of a challenge.
My thoughts: you can always make it harder on yourself by choosing to ghost or choosing not to use any weapons or whatever but there has to be allowances for the less-skilled player. IMHO.
Shadow Creepr on 8/9/2002 at 21:02
Fun mission Eepcat! I found all but the [SPOILER]graveyard secret[/SPOILER] . I too had trouble with the polycount on the outside areas but I changed my res and was able to play without crashing. I didnt have any trouble inside. I can't wait to play your part two. The only weapon I wish I had was a [SPOILER]nosiemaker arrow for the 2 guards in the lobby. That area was tricky![/SPOILER] I loved all the loot. Good job!:)
Agent Cooper on 9/9/2002 at 01:57
Hi Eepcat,
Thank you for this mission, it was / is really fun to play ( expert ). Really great work ! I`m looking forward to the other two missions !
But now I`m stuck deep down. I believe I`ve been everywhere and found all secrets except the key I`d probably need here.
Any hint would be greatly appreciated , especially how to get out of here ( it`s monday and I`ve got some work to do ).
Best regards,
Coop
Shadow Creepr on 9/9/2002 at 02:16
Agent Cooper[SPOILER] Are you down in the basement area where the cells are? You have to go into Garrett's cell and read the book. An objective will trigger for what you are to do next.[/SPOILER]
eepcat on 9/9/2002 at 02:49
Druart, the music credits are:
The gramaphone by Sheriff's dancefloor: Frank Zappa "Bow Tie Daddy"
[SPOILER]Gramaphone at end of alley: Primus "De Anza Jig"[/SPOILER]
Agent Cooper:
[SPOILER]It sounds like you have not found the key to Garrett's cell. Check the toolbox in the Sheriff's office (secret)[/SPOILER]
Agent Cooper on 9/9/2002 at 04:25
Thank you all,
seems I`ve been blind in Texas ! I`m from the FBI after all ...
Had to go back to a very early savegame because I was stuck in the basement.
Maybe a way back up would have been a good idea ?
No criticism, this mission was really one of the best I`ve played lately.
Keep the good stuff coming !
Have a nice week,
Coop
Norman Druart on 9/9/2002 at 05:15
Quote:
Originally posted by eepcat Druart, the music credits are:
The gramaphone by Sheriff's dancefloor: Frank Zappa "Bow Tie Daddy"
[SPOILER]Gramaphone at end of alley: Primus "De Anza Jig"[/SPOILER]
Wow, I would have never matched those artists with those pieces. Thanks!