inez on 8/6/2001 at 14:47
I spent many hours last nite in thiefy bliss playing Bloodsport, and I just finished ransacking the storage room and I need to escape the bldg to finish the mission. Can anyone tell me how to "get the hell out of there?" BTW, it's a great, great FM! Congrats and thank you to the "Builder" of the fine mission and briefing.
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Nightwalker on 8/6/2001 at 15:57
Hi! I agree, this was a really good FM. You have to exit by the Burrick gate, which is found under water, and you need the key, which was dropped down a toilet. If that's not enough of a hint, highlight for a spoiler<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">In the area where you found the Grand Liege's house, there is a doorway that leads to stairs down. If you follow them right to the bottom, you'll find a wooden platform overlooking some water. Across the other side is an opening with some crates underneath. Swim over, climb up on the crates and rope arrow up and go in the opening. Follow it right to the end, and you will find the Burrick gate key lying on the ground under some toilet holes. (Yuck!) Then go back and jump back into the water. Swim around and look for an underground opening with a gate part way down. That's the Burrick gate. </FONT></DIV></BLOCKQUOTE>
[ June 08, 2001: Message edited by: Nightwalker ]
inez on 9/6/2001 at 01:27
Thanks, Nightwalker. That did the trick. I had a hell of a time playing this mission because I didn't ransack the storage room and grab all the ammo until all but 5 guards were down! I still loved the mission and got lots of practice with my sword. "Metalhead" did a fantastic job, and I can't wait for his/her next FM, if there is one. Thanks again for the tip.
:D
Hit Deity on 17/6/2001 at 04:51
A question about the arena and duels:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">Is it possible to get the haunt and the treebeast to fight? I suppose they would have to be on different teams. They just walk around ignoring each other.</FONT></DIV></BLOCKQUOTE>
Ekim on 27/12/2001 at 06:48
Is there a blackjack anywhere in this mission?
I've completed it on easy mode, and while I do like hacking bad guys into pieces...
(First try I never found the barracks with the broadheads and one of those rope arrows past the water got used to kill)
Lady Jo on 27/12/2001 at 12:07
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">In expert, the black-jack is in the room with the genre of flower which suffocates, there is also a guard just before doors </font></div></blockquote>
Nightwalker on 27/12/2001 at 15:01
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080"> Lady Jo has it right. The room she's talking about is on the same hall as the storeroom, right up by the doors to the kitchen. </font></div></blockquote>
Ekim on 27/12/2001 at 15:03
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">I've not seen that room - is it far from where you begin? I missed a lot of the area near the arena last time but I can't believe it would be that far away.
Still, the zombies work well to mop up unwanted followers...</font></div></blockquote>
Ekim on 27/12/2001 at 15:47
Ah, yes. I missed a section.
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">Is there a nice way to get in their or is hugging a metalbeast the only way?</font></div></blockquote>
Nightwalker on 27/12/2001 at 16:26
<blockquote><font size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><div style="background-color:#000080"><font color="#202080">The large robots should patrol through that hallway and back out again, so if you time it right, you should be able to avoid encountering one. I have, occasionally, had one get stuck in the hallway and keep patrolling up and down the same part, which caused a problem, so I had to disable it. <img src="smile.gif" border="0"> </font></div></blockquote>