Nightwalker on 3/4/2002 at 13:51
Your questions are a little vague. Are they about the first mission? If so, have you already gotten the loot and are you just looking for a way out?? Post more details and one of us will help out.
von Bornland on 3/4/2002 at 13:56
Yes, I'm in the first mission. The skull shoots at me immediately when I enter the room. I could grap some of the loot on the grave but not all of it. This thing kills me pretty quickly. Do I need to grap all of the loot to get out??
Theef on 3/4/2002 at 14:09
[SPOILER]Kill the skull before he kills you.[/SPOILER]
-Theef
Nightwalker on 3/4/2002 at 14:41
[SPOILER]There is a hint in the book with the clues about the tomb that tells you the skull is vulnerable to holy water. It takes 4 or 5 direct hits to destroy it, so keep plugging away. Then you can go in, collect the loot and frob the little rock over in the corner. That opens a hatch above the center altar and drops a bunch of big boulders. Put one of the boulders on top of the altar and stand on it to jump up to the ladder. The hatch WON'T open until the skull is destroyed. There is another way out, though. Go back to the room with the 4 doors. One of the doors transports you back to the area just inside the big boulder door. Walk back down the hallway and use the rock slab to weigh down the first pressure plate. (Up the hall, before you get to the one that triggers the fire arrows.) That opens the boulder door so you can exit the way you came in. Get as much loot as you can, for supplies in the next mission. :)[/SPOILER]
von Bornland on 3/4/2002 at 14:42
Thanx Theef! The problem was that I only had three water arrows left, which was not enough to kill the thing...
von Bornland on 3/4/2002 at 14:46
Thanx Nightwalker! :o :D
Nightwalker on 3/4/2002 at 14:48
Here's something you can try, von Bornland. [SPOILER]It is possible to "ghost" the skull room, as long as he's not already been alerted. Have you got a save before you went in? If so, put a moss arrow down on the threshhold of the room (I don't know if that's necessary, but it works for me) DON'T look at the skull. Jump over the theshold into the room, go to the left, facing the wall and looking at the floor. Move very slowly along the wall to the corner and up the side wall, keeping your eyes on the floor until you're just behind the skull. Don't go all the way to the corner rock, or the skull reacts. Then, very carefully, you can collect all the loot without triggering the skull. Just make sure you move slowly and don't get too close or your health will start to diminish. Also, DO NOT touch the bone that lights up by the skull. That triggers him. Then sneak out and use the way I mentioned above to get out the same way you got in. :)[/SPOILER]
von Bornland on 3/4/2002 at 15:03
What shall I say? I'm a little stunned. First I thought the authors hadn't considered the possibility of not having enough water arrows (which I would have forgiven them:)). But hey, they even build in a "back door". Awesome work!
Izeman on 3/4/2002 at 19:50
Well you've guessed it. I'm stuck in "ACT 2".
[SPOILER]I need key to open the museum vault. (do I need that ruby scouting orb thingie if I find that key?). And I also need key for that cellar door in the catherdral (assuming that the Cylix is there).[/SPOILER]
That about covers it :p
Auriga2us on 3/4/2002 at 20:04
The museum vault key is located on the belt of the guard inside the musem who carries a lanter. And you don't need a key for the cellar since you have the cylix, and you are suppose to deliver it to the Cardinal's room and not the cellar. One of the rooms in the cathedral is the room you are looking for.